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| {{{!}} align="{{{align|right}}}" style="{{round}}; float:right; background: #ffffff; width: 100%; max-width: 100%;" | | {| style="width: 100%; display:table" |
| {{!}}-
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| {{!}} align="center" colspan="4" {{!}}
| | | colspan="2" align="center" class="imagebox" style="image-rendering: pixelated" | [[File:{{#if: {{{img|}}}|{{{img}}}|{{{name}}}}}.png|{{{size|x340px}}}]] |
| {{{!}} align="center" width="100%" style="{{round}}; float:center; background: #e1e1e1;"
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| {{!}} align="center" style="float:center;" {{!}} {{#if: {{{image{{!}}}}}|[[File:{{{tmname}}}.png{{!}}{{{size{{!}}x30%}}}]]}}
| | ! colspan="2" class="wikitable-title" | Details |
| {{!}}}
| | |- style="font-size:90%" |
| {{!}}-
| | ! class="labelbox" | Area |
| {{!}} align="center" width="50%" {{!}}
| | | {{{area|--}}} |
| {{{!}} align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
| | |- |
| {{!}} '''Stats''' | | | colspan="2" class="linebox" | |
| {{{!}} align="center" width="100%" style="{{round}}; background: #e1e1e1;" | | |- style="font-size:90%" |
| {{!}}- align="center"
| | ! class="labelbox" | Type |
| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''Lv'''<br>{{{level|80}}} | | | {{{type|--}}} enemy |
| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''HP'''<br>{{{hp|15000}}} | | |} |
| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''PWR'''<br>{{{power|900}}}
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| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''SKL'''<br>{{{skill|900}}} | |
| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " {{!}} <small>'''DEF'''<br>{{{defense|900}}}</small>
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| {{!}}}
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| {{{!}} align="center" width="100%" style="{{round}}; background: #e1e1e1;"
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| {{!}}- align="center"
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| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2; " {{!}} <small>'''SPD'''<br>{{{speed|900}}}
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| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''MGC'''<br>{{{magic|900}}}
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| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''LUCK'''<br>{{{luck|900}}}
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| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''Bits'''<br>{{{potch|2500}}}
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| {{!}} class="roundy" width="20%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;" {{!}} <small>'''Bribe'''<br>{{#ifeq: {{{bribe|no}}}|no|No|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}}</small>
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| {{!}}}
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| {{!}}}
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| {{!}}-
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| {{!}} align="center" colspan="4" {{!}}
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| {{{!}} align="center" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
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| {{!}} '''Affinities'''
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| {{{!}} align="center" width="100%" style="{{round}}; background: #e1e1e1;"
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| {{!}}- align="center"
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| {{!}} class="roundy" width="16%" style="{{round}}; background: #ff7f7f; border: 1px solid #d2d2d2;" {{!}} <small>'''Fire'''<br>{{{fire|100%}}}
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| {{!}} class="roundy" width="17%" style="{{round}}; background: #7f7fff; border: 1px solid #d2d2d2; " {{!}} <small>'''Water'''<br>{{{water|100%}}}
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| {{!}} class="roundy" width="17%" style="{{round}}; background: #ffff7f; border: 1px solid #d2d2d2; " {{!}} <small>'''Earth'''<br>{{{earth|100%}}}
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| {{!}} class="roundy" width="17%" style="{{round}}; background: #bf7fbf; border: 1px solid #d2d2d2;" {{!}} <small>'''Light.'''<br>{{{lightning|100%}}}
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| {{!}} class="roundy" width="16%" style="{{round}}; background: #7fbf7f; border: 1px solid #d2d2d2;" {{!}} <small>'''Wind'''<br>{{{wind|100%}}}
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| {{!}} class="roundy" width="17%" style="{{round}}; background: #ffeb7f; border: 1px solid #d2d2d2;" {{!}} <small>'''Holy'''<br>{{{holy|100%}}}</small> | |
| {{!}}}
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| {{!}}}
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| {{!}}-
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| {{!}} align="center" colspan="4" {{!}}
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| {{{!}} class="roundy" align="left" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
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| {{!}}'''Area'''
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| {{!}}class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"{{!}}<small>{{{area}}}</small>
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| {{!}}}
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| {{!}}-
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| {{!}} align="center" colspan="4" {{!}}
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| {{{!}} class="roundy" align="left" width="100%" style="{{round}}; background: #e1e1e1; border: 1px solid #d2d2d2;"
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| {{!}}'''Items'''
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| {{!}}class= "roundy" width= "70%" style="{{round}}; background: #fff; border: 1px solid #d2d2d2;"{{!}}<small>{{{items}}}</small>
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| {{!}}}
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| {{!}}-
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| {{!}}}<div><div><div>
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| <noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}} | | <noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}} |
| <pre> | | <pre> |
| {{Enemy | | {{Enemy |
| |name = The enemies English name or closest localisation. | | |name = The enemies English name or closest localisation. |
| |japanese_name= The enemies name in Japanese. This is usually written in Katakana. | | |jpname= The enemies name in Japanese. This is usually written in Katakana. |
| |romaji_name = The enemies Japanese name once converted to Romaji | | |roname = The enemies Japanese name once converted to Romaji |
| |level = The Level of the enemy. | | |level = The Level of the enemy. |
| |potch = The amount of potch this enemy awards upon defeat. | | |potch = The amount of potch this enemy awards upon defeat. |
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| |power = The PWR of the enemy. | | |power = The PWR of the enemy. |
| |skill = The SKL of the enemy. | | |skill = The SKL of the enemy. |
| |defense = The DEF of the enemy.
| |
| |speed = The SPD of the enemy.
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| |magic = The MGC of the enemy. | | |magic = The MGC of the enemy. |
| | |repel = The REP of the enemy. |
| | |defense = The PDF of the enemy. |
| |magic_defense = The MDF of the enemy (if applicable). | | |magic_defense = The MDF of the enemy (if applicable). |
| |luck = The LUCK of the enemy. | | |speed = The SPD of the enemy. |
| | |luck = The LUK of the enemy. |
| |elemental_strength = Elemental magic that the enemy is strong against, if any. | | |elemental_strength = Elemental magic that the enemy is strong against, if any. |
| |elemental_weakness = Elemental magic that the enemy is weak against, if any. | | |elemental_weakness = Elemental magic that the enemy is weak against, if any. |
| | |move = The movement ability of the enemy(Long, Short, Immobile, Teleport) with optional ''(Flight)'' for flying enemies. |
| |area = The location in which this enemy can be encountered and battled in. | | |area = The location in which this enemy can be encountered and battled in. |
| |items = Items that this enemy can drop. | | |items = Items that this enemy can drop. |
| }} | | }} |
| </pre>[[Category:Infobox templates]]</noinclude> | | </pre>[[Category:Infobox templates]]</noinclude> |
[[File:{{{name}}}.png|x340px]]
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Details
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Area
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Type
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-- enemy
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This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.
{{Enemy
|name = The enemies English name or closest localisation.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|magic = The MGC of the enemy.
|repel = The REP of the enemy.
|defense = The PDF of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|speed = The SPD of the enemy.
|luck = The LUK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|move = The movement ability of the enemy(Long, Short, Immobile, Teleport) with optional ''(Flight)'' for flying enemies.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}