Template:Enemy IV: Difference between revisions

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m (Text replacement - "romaji_name" to "roname")
 
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{| class="infoboxouter" style=" "
{| class="containbox infobox"
|-
|- style="width: 100%"
| align="center" colspan="4" |
{{Infobox title
{{Enemy/Title
|name={{{name}}}
|name = {{{name}}}
|jpname={{{jpname}}}
|japanese_name = {{{japanese_name}}}
|roname={{{roname}}}
|romaji_name = {{{romaji_name}}}
}}
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy IV/Content
|name = {{{name}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|strength = {{{strength}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|fire = {{{fire|20}}}
|wind = {{{wind|20}}}
|earth = {{{earth|20}}}
|lightning = {{{lightning|20}}}
|water = {{{water|20}}}
|punishment = {{{punishment|20}}}
|blinking = {{{blinking|20}}}
|soul = {{{soul|20}}}
|neutral = {{{neutral|20}}}
|physical = {{{physical|20}}}
|death = {{{death|10%}}}
|sleep = {{{sleep|10%}}}
|charm = {{{charm|10%}}}
|teleport = {{{teleport|10%}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|potch = {{{potch}}}
|bribe = {{{bribe|no}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy IV/Content
|name = {{{name2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|strength = {{{strength2}}}
|skill = {{{skill2}}}
|magic = {{{magic2}}}
|evasion = {{{evasion2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|fire = {{{fire2|20}}}
|wind = {{{wind2|20}}}
|earth = {{{earth2|20}}}
|lightning = {{{lightning2|20}}}
|water = {{{water2|20}}}
|punishment = {{{punishment2|20}}}
|blinking = {{{blinking2|20}}}
|soul = {{{soul2|20}}}
|neutral = {{{neutral2|20}}}
|physical = {{{physical2|20}}}
|death = {{{death2|10%}}}
|sleep = {{{sleep2|10%}}}
|charm = {{{charm2|10%}}}
|teleport = {{{teleport2|10%}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack21|--}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|attack4 = {{{attack24|--}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|bribe = {{{bribe2|no}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy IV/Content
|name = {{{name3}}}
|tmname = {{{tmname3}}}
|level = {{{level3}}}
|hp = {{{hp3}}}
|strength = {{{strength3}}}
|skill = {{{skill3}}}
|magic = {{{magic3}}}
|evasion = {{{evasion3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|fire = {{{fire3|20}}}
|wind = {{{wind3|20}}}
|earth = {{{earth3|20}}}
|lightning = {{{lightning3|20}}}
|water = {{{water3|20}}}
|punishment = {{{punishment3|20}}}
|blinking = {{{blinking3|20}}}
|soul = {{{soul3|20}}}
|neutral = {{{neutral3|20}}}
|physical = {{{physical3|20}}}
|death = {{{death3|10%}}}
|sleep = {{{sleep3|10%}}}
|charm = {{{charm3|10%}}}
|teleport = {{{teleport3|10%}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack31|--}}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|attack4 = {{{attack34|--}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|bribe = {{{bribe3|no}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy IV/Content
|name = {{{name4}}}
|tmname = {{{tmname4}}}
|level = {{{level4}}}
|hp = {{{hp4}}}
|strength = {{{strength4}}}
|skill = {{{skill4}}}
|magic = {{{magic4}}}
|evasion = {{{evasion4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|fire = {{{fire4|20}}}
|wind = {{{wind4|20}}}
|earth = {{{earth4|20}}}
|lightning = {{{lightning4|20}}}
|water = {{{water4|20}}}
|punishment = {{{punishment4|20}}}
|blinking = {{{blinking4|20}}}
|soul = {{{soul4|20}}}
|neutral = {{{neutral4|20}}}
|physical = {{{physical4|20}}}
|death = {{{death4|10%}}}
|sleep = {{{sleep4|10%}}}
|charm = {{{charm4|10%}}}
|teleport = {{{teleport4|10%}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack41|--}}}
|attack2 = {{{attack42|--}}}
|attack3 = {{{attack43|--}}}
|attack4 = {{{attack44|--}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|bribe = {{{bribe4|no}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy IV/Content
|name = {{{nameb1}}}
|tmname = {{{tmnameb1}}}
|level = {{{levelb1}}}
|hp = {{{hpb1}}}
|strength = {{{strengthb1}}}
|skill = {{{skillb1}}}
|magic = {{{magicb1}}}
|evasion = {{{evasionb1}}}
|defense = {{{defenseb1}}}
|magic_defense = {{{magic_defenseb1}}}
|speed = {{{speedb1}}}
|luck = {{{luckb1}}}
|fire = {{{fireb1|20}}}
|wind = {{{windb1|20}}}
|earth = {{{earthb1|20}}}
|lightning = {{{lightningb1|20}}}
|water = {{{waterb1|20}}}
|punishment = {{{punishmentb1|20}}}
|blinking = {{{blinkingb1|20}}}
|soul = {{{soulb1|20}}}
|neutral = {{{neutralb1|20}}}
|physical = {{{physicalb1|20}}}
|death = {{{deathb1|10%}}}
|sleep = {{{sleepb1|10%}}}
|charm = {{{charmb1|10%}}}
|teleport = {{{teleportb1|10%}}}
|rune = {{{runeb1|''This enemy has no rune equipped.''}}}
|status = {{{statusb1|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackb11|--}}}
|attack2 = {{{attackb12|--}}}
|attack3 = {{{attackb13|--}}}
|attack4 = {{{attackb14|--}}}
|area = {{{areab1}}}
|potch = {{{potchb1}}}
|bribe = {{{bribeb1|no}}}
|items = {{{itemsb1|''This enemy does not drop any items.''}}}
|food = {{{foodb1|''This enemy does not drop any food.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy IV/Content
|name = {{{nameb2}}}
|tmname = {{{tmnameb2}}}
|level = {{{levelb2}}}
|hp = {{{hpb2}}}
|strength = {{{strengthb2}}}
|skill = {{{skillb2}}}
|magic = {{{magicb2}}}
|evasion = {{{evasionb2}}}
|defense = {{{defenseb2}}}
|magic_defense = {{{magic_defenseb2}}}
|speed = {{{speedb2}}}
|luck = {{{luckb2}}}
|fire = {{{fireb2|20}}}
|wind = {{{windb2|20}}}
|earth = {{{earthb2|20}}}
|lightning = {{{lightningb2|20}}}
|water = {{{waterb2|20}}}
|punishment = {{{punishmentb2|20}}}
|blinking = {{{blinkingb2|20}}}
|soul = {{{soulb2|20}}}
|neutral = {{{neutralb2|20}}}
|physical = {{{physicalb2|20}}}
|death = {{{deathb2|10%}}}
|sleep = {{{sleepb2|10%}}}
|charm = {{{charmb2|10%}}}
|teleport = {{{teleportb2|10%}}}
|rune = {{{runeb2|''This enemy has no rune equipped.''}}}
|status = {{{statusb2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackb21|--}}}
|attack2 = {{{attackb22|--}}}
|attack3 = {{{attackb23|--}}}
|attack4 = {{{attackb24|--}}}
|area = {{{areab2}}}
|potch = {{{potchb2}}}
|bribe = {{{bribeb2|no}}}
|items = {{{itemsb2|''This enemy does not drop any items.''}}}
|food = {{{foodb2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy IV/Content
|name = {{{nameB3}}}
|tmname = {{{tmnameB3}}}
|level = {{{levelB3}}}
|hp = {{{hpB3}}}
|power = {{{powerB3}}}
|skill = {{{skillB3}}}
|magic = {{{magicB3}}}
|repel = {{{repelB3}}}
|defense = {{{defenseB3}}}
|magic_defense = {{{magic_defenseB3}}}
|speed = {{{speedB3}}}
|luck = {{{luckB3}}}
|sword = {{{swordB3}}}
|spear = {{{spearB3}}}
|claw = {{{clawB3}}}
|projectile = {{{projectileB3}}}
|fire = {{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|wind = {{{windB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|death = {{{deathB3|Normal}}}
|sleep = {{{sleepB3|Normal}}}
|stun = {{{stunB3|Normal}}}
|paralyse = {{{paralyseB3|Normal}}}
|silence = {{{silenceB3|Normal}}}
|slow = {{{slowB3|Normal}}}
|move = {{{moveB3}}}
|anger = {{{angerB3}}}
|target = {{{targetB3}}}
|skills = {{{skillsB3|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB31}}}
|attack2 = {{{attackB32|--}}}
|attack3 = {{{attackB33|--}}}
|area = {{{areaB3}}}
|potch = {{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|sp = {{{spB3}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|food = {{{foodB3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy IV/Content
|name = {{{nameB4}}}
|tmname = {{{tmnameB4}}}
|level = {{{levelB4}}}
|hp = {{{hpB4}}}
|power = {{{powerB4}}}
|skill = {{{skillB4}}}
|magic = {{{magicB4}}}
|repel = {{{repelB4}}}
|defense = {{{defenseB4}}}
|magic_defense = {{{magic_defenseB4}}}
|speed = {{{speedB4}}}
|luck = {{{luckB4}}}
|sword = {{{swordB4}}}
|spear = {{{spearB4}}}
|claw = {{{clawB4}}}
|projectile = {{{projectileB4}}}
|fire = {{{fireB4|Normal}}}
|water = {{{waterB4|Normal}}}
|wind = {{{windB4|Normal}}}
|earth = {{{earthB4|Normal}}}
|lightning = {{{lightningB4|Normal}}}
|death = {{{deathB4|Normal}}}
|sleep = {{{sleepB4|Normal}}}
|stun = {{{stunB4|Normal}}}
|paralyse = {{{paralyseB4|Normal}}}
|silence = {{{silenceB4|Normal}}}
|slow = {{{slowB4|Normal}}}
|move = {{{moveB4}}}
|anger = {{{angerB4}}}
|target = {{{targetB4}}}
|skills = {{{skillsB4|''This enemy does not have any skills.''}}}
|attack1 = {{{attackB41}}}
|attack2 = {{{attackB42|--}}}
|attack3 = {{{attackB43|--}}}
|area = {{{areaB4}}}
|potch = {{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|sp = {{{spB4}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
|food = {{{foodB4|''This enemy does not drop any food.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy IV/Content
|name = {{{namec1}}}
|tmname = {{{tmnamec1}}}
|level = {{{levelc1}}}
|hp = {{{hpc1}}}
|strength = {{{strengthc1}}}
|skill = {{{skillc1}}}
|magic = {{{magicc1}}}
|evasion = {{{evasionc1}}}
|defense = {{{defensec1}}}
|magic_defense = {{{magic_defensec1}}}
|speed = {{{speedc1}}}
|luck = {{{luckc1}}}
|fire = {{{firec1|20}}}
|wind = {{{windc1|20}}}
|earth = {{{earthc1|20}}}
|lightning = {{{lightningc1|20}}}
|water = {{{waterc1|20}}}
|punishment = {{{punishmentc1|20}}}
|blinking = {{{blinkingc1|20}}}
|soul = {{{soulc1|20}}}
|neutral = {{{neutralc1|20}}}
|physical = {{{physicalc1|20}}}
|death = {{{deathc1|10%}}}
|sleep = {{{sleepc1|10%}}}
|charm = {{{charmc1|10%}}}
|teleport = {{{teleportc1|10%}}}
|rune = {{{runec1|''This enemy has no rune equipped.''}}}
|status = {{{statusc1|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackc11|--}}}
|attack2 = {{{attackc12|--}}}
|attack3 = {{{attackc13|--}}}
|attack4 = {{{attackc14|--}}}
|area = {{{areac1}}}
|potch = {{{potchc1}}}
|bribe = {{{bribec1|no}}}
|items = {{{itemsc1|''This enemy does not drop any items.''}}}
|food = {{{foodc1|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
|- align="center"
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy IV/Content
| colspan="2" | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy/Content
|name = {{{namec2}}}
|tmname = {{{tmnamec2}}}
|level = {{{levelc2}}}
|hp = {{{hpc2}}}
|strength = {{{strengthc2}}}
|skill = {{{skillc2}}}
|magic = {{{magicc2}}}
|evasion = {{{evasionc2}}}
|defense = {{{defensec2}}}
|magic_defense = {{{magic_defensec2}}}
|speed = {{{speedc2}}}
|luck = {{{luckc2}}}
|fire = {{{firec2|20}}}
|wind = {{{windc2|20}}}
|earth = {{{earthc2|20}}}
|lightning = {{{lightningc2|20}}}
|water = {{{waterc2|20}}}
|punishment = {{{punishmentc2|20}}}
|blinking = {{{blinkingc2|20}}}
|soul = {{{soulc2|20}}}
|neutral = {{{neutralc2|20}}}
|physical = {{{physicalc2|20}}}
|death = {{{deathc2|10%}}}
|sleep = {{{sleepc2|10%}}}
|charm = {{{charmc2|10%}}}
|teleport = {{{teleportc2|10%}}}
|rune = {{{runec2|''This enemy has no rune equipped.''}}}
|status = {{{statusc2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackc21|--}}}
|attack2 = {{{attackc22|--}}}
|attack3 = {{{attackc23|--}}}
|attack4 = {{{attackc24|--}}}
|area = {{{areac2}}}
|potch = {{{potchc2}}}
|bribe = {{{bribec2|no}}}
|items = {{{itemsc2|''This enemy does not drop any items.''}}}
|food = {{{foodc2|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy IV/Content
|name = {{{namec3}}}
|tmname = {{{tmnamec3}}}
|level = {{{levelc3}}}
|hp = {{{hpc3}}}
|strength = {{{strengthc3}}}
|skill = {{{skillc3}}}
|magic = {{{magicc3}}}
|evasion = {{{evasionc3}}}
|defense = {{{defensec3}}}
|magic_defense = {{{magic_defensec3}}}
|speed = {{{speedc3}}}
|luck = {{{luckc3}}}
|fire = {{{firec3|20}}}
|wind = {{{windc3|20}}}
|earth = {{{earthc3|20}}}
|lightning = {{{lightningc3|20}}}
|water = {{{waterc3|20}}}
|punishment = {{{punishmentc3|20}}}
|blinking = {{{blinkingc3|20}}}
|soul = {{{soulc3|20}}}
|neutral = {{{neutralc3|20}}}
|physical = {{{physicalc3|20}}}
|death = {{{deathc3|10%}}}
|sleep = {{{sleepc3|10%}}}
|charm = {{{charmc3|10%}}}
|teleport = {{{teleportc3|10%}}}
|rune = {{{runec3|''This enemy has no rune equipped.''}}}
|status = {{{statusc3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attackc31|--}}}
|attack2 = {{{attackc32|--}}}
|attack3 = {{{attackc33|--}}}
|attack4 = {{{attackc34|--}}}
|area = {{{areac3}}}
|potch = {{{potchc3}}}
|bribe = {{{bribec3|no}}}
|items = {{{itemsc3|''This enemy does not drop any items.''}}}
|food = {{{foodc3|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy IV/Content
|name = {{{nameC4}}}
|tmname = {{{tmnameC4}}}
|level = {{{levelC4}}}
|hp = {{{hpC4}}}
|power = {{{powerC4}}}
|skill = {{{skillC4}}}
|magic = {{{magicC4}}}
|repel = {{{repelC4}}}
|defense = {{{defenseC4}}}
|magic_defense = {{{magic_defenseC4}}}
|speed = {{{speedC4}}}
|luck = {{{luckC4}}}
|sword = {{{swordC4}}}
|spear = {{{spearC4}}}
|claw = {{{clawC4}}}
|projectile = {{{projectileC4}}}
|fire = {{{fireC4|Normal}}}
|water = {{{waterC4|Normal}}}
|wind = {{{windC4|Normal}}}
|earth = {{{earthC4|Normal}}}
|lightning = {{{lightningC4|Normal}}}
|death = {{{deathC4|Normal}}}
|sleep = {{{sleepC4|Normal}}}
|stun = {{{stunC4|Normal}}}
|paralyse = {{{paralyseC4|Normal}}}
|silence = {{{silenceC4|Normal}}}
|slow = {{{slowC4|Normal}}}
|move = {{{moveC4}}}
|anger = {{{angerC4}}}
|target = {{{targetC4}}}
|skills = {{{skillsC4|''This enemy does not have any skills.''}}}
|attack1 = {{{attackC41}}}
|attack2 = {{{attackC42|--}}}
|attack3 = {{{attackC43|--}}}
|area = {{{areaC4}}}
|potch = {{{potchC4}}}
|bribe = {{{bribeC4|no}}}
|sp = {{{spC4}}}
|items = {{{itemsC4|''This enemy does not drop any items.''}}}
|food = {{{foodC4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
}}
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy IV/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
|level = {{{level}}}
|hp = {{{hp}}}
|strength = {{{strength}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|fire = {{{fire|20}}}
|wind = {{{wind|20}}}
|earth = {{{earth|20}}}
|lightning = {{{lightning|20}}}
|water = {{{water|20}}}
|punishment = {{{punishment|20}}}
|blinking = {{{blinking|20}}}
|soul = {{{soul|20}}}
|neutral = {{{neutral|20}}}
|physical = {{{physical|20}}}
|death = {{{death|Normal}}}
|sleep = {{{sleep|Normal}}}
|charm = {{{charm|Normal}}}
|teleport = {{{teleport|Normal}}}
|rune = {{{rune|''This enemy has no rune equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack1|--}}}
|attack2 = {{{attack2|--}}}
|attack3 = {{{attack3|--}}}
|attack4 = {{{attack4|--}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|type = {{{type}}}
|bribe = {{{bribe|no}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy IV/Content
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content
|name = {{{name2}}}
|name = {{{name2}}}
|tmname = {{{tmname2}}}
|tmname = {{{tmname2}}}
|level = {{{level2}}}
|hp = {{{hp2}}}
|strength = {{{strength2}}}
|skill = {{{skill2}}}
|magic = {{{magic2}}}
|evasion = {{{evasion2}}}
|defense = {{{defense2}}}
|magic_defense = {{{magic_defense2}}}
|speed = {{{speed2}}}
|luck = {{{luck2}}}
|fire = {{{fire2|20}}}
|wind = {{{wind2|20}}}
|earth = {{{earth2|20}}}
|lightning = {{{lightning2|20}}}
|water = {{{water2|20}}}
|punishment = {{{punishment2|20}}}
|blinking = {{{blinking2|20}}}
|soul = {{{soul2|20}}}
|neutral = {{{neutral2|20}}}
|physical = {{{physical2|20}}}
|death = {{{death2|Normal}}}
|sleep = {{{sleep2|Normal}}}
|charm = {{{charm2|Normal}}}
|teleport = {{{teleport2|Normal}}}
|rune = {{{rune2|''This enemy has no rune equipped.''}}}
|status = {{{status2|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack21|--}}}
|attack2 = {{{attack22|--}}}
|attack3 = {{{attack23|--}}}
|attack4 = {{{attack24|--}}}
|area = {{{area2}}}
|area = {{{area2}}}
|potch = {{{potch2}}}
|type = {{{type2}}}
|bribe = {{{bribe2|no}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|food = {{{food2|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy IV/Content
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content
|name = {{{name3}}}
|name = {{{name3}}}
|tmname = {{{tmname3}}}
|tmname = {{{tmname3}}}
|level = {{{level3}}}
|hp = {{{hp3}}}
|strength = {{{strength3}}}
|skill = {{{skill3}}}
|magic = {{{magic3}}}
|evasion = {{{evasion3}}}
|defense = {{{defense3}}}
|magic_defense = {{{magic_defense3}}}
|speed = {{{speed3}}}
|luck = {{{luck3}}}
|fire = {{{fire3|20}}}
|wind = {{{wind3|20}}}
|earth = {{{earth3|20}}}
|lightning = {{{lightning3|20}}}
|water = {{{water3|20}}}
|punishment = {{{punishment3|20}}}
|blinking = {{{blinking3|20}}}
|soul = {{{soul3|20}}}
|neutral = {{{neutral3|20}}}
|physical = {{{physical3|20}}}
|death = {{{death3|Normal}}}
|sleep = {{{sleep3|Normal}}}
|charm = {{{charm3|Normal}}}
|teleport = {{{teleport3|Normal}}}
|rune = {{{rune3|''This enemy has no rune equipped.''}}}
|status = {{{status3|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack31|--}}}
|attack2 = {{{attack32|--}}}
|attack3 = {{{attack33|--}}}
|attack4 = {{{attack34|--}}}
|area = {{{area3}}}
|area = {{{area3}}}
|potch = {{{potch3}}}
|type = {{{type3}}}
|bribe = {{{bribe3|no}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|food = {{{food3|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy IV/Content
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content
|name = {{{name4}}}
|name = {{{name4}}}
|tmname = {{{tmname4}}}
|tmname = {{{tmname4}}}
|level = {{{level4}}}
|hp = {{{hp4}}}
|strength = {{{strength4}}}
|skill = {{{skill4}}}
|magic = {{{magic4}}}
|evasion = {{{evasion4}}}
|defense = {{{defense4}}}
|magic_defense = {{{magic_defense4}}}
|speed = {{{speed4}}}
|luck = {{{luck4}}}
|fire = {{{fire4|20}}}
|wind = {{{wind4|20}}}
|earth = {{{earth4|20}}}
|lightning = {{{lightning4|20}}}
|water = {{{water4|20}}}
|punishment = {{{punishment4|20}}}
|blinking = {{{blinking4|20}}}
|soul = {{{soul4|20}}}
|neutral = {{{neutral4|20}}}
|physical = {{{physical4|20}}}
|death = {{{death4|Normal}}}
|sleep = {{{sleep4|Normal}}}
|charm = {{{charm4|Normal}}}
|teleport = {{{teleport4|Normal}}}
|rune = {{{rune4|''This enemy has no rune equipped.''}}}
|status = {{{status4|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack41|--}}}
|attack2 = {{{attack42|--}}}
|attack3 = {{{attack43|--}}}
|attack4 = {{{attack44|--}}}
|area = {{{area4}}}
|area = {{{area4}}}
|potch = {{{potch4}}}
|type = {{{type4}}}
|bribe = {{{bribe4|no}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|food = {{{food4|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
}}
|
|
{{Enemy IV/Content
{{Enemy/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname|}}}
|level = {{{level}}}
|hp = {{{hp}}}
|strength = {{{strength}}}
|skill = {{{skill}}}
|magic = {{{magic}}}
|evasion = {{{evasion}}}
|defense = {{{defense}}}
|magic_defense = {{{magic_defense}}}
|speed = {{{speed}}}
|luck = {{{luck}}}
|fire = {{{fire|20}}}
|wind = {{{wind|20}}}
|earth = {{{earth|20}}}
|lightning = {{{lightning|20}}}
|water = {{{water|20}}}
|punishment = {{{punishment|20}}}
|blinking = {{{blinking|20}}}
|soul = {{{soul|20}}}
|neutral = {{{neutral|20}}}
|physical = {{{physical|20}}}
|death = {{{death|10%}}}
|sleep = {{{sleep|10%}}}
|charm = {{{charm|10%}}}
|teleport = {{{teleport|10%}}}
|rune = {{{rune|''This enemy has no rune piece equipped.''}}}
|status = {{{status|''This enemy does not inflict status effects.''}}}
|attack1 = {{{attack1|''This enemy uses a normal, physical attack.''}}}
|attack2 = {{{attack2|}}}
|attack3 = {{{attack3|}}}
|attack4 = {{{attack4|}}}
|area = {{{area}}}
|area = {{{area}}}
|potch = {{{potch}}}
|type = {{{type|Normal}}}
|bribe = {{{bribe|no}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|food = {{{food|''This enemy does not drop any food.''}}}
}}
}}
}}
}}
}}
|-
|}<includeonly>[[Category:Enemies in Suikoden IV]] {{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies in Suikoden IV]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies in Suikoden IV]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies in Suikoden IV]]}}{{#ifeq: {{{type}}}|Fixed|[[Category:Fixed enemies in Suikoden IV]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies in Suikoden IV]]}}{{#ifeq: {{{type2}}}|Event|[[Category:Event enemies in Suikoden IV]]}}{{#ifeq: {{{type3}}}|Event|[[Category:Event enemies in Suikoden IV]]}}{{#ifeq: {{{type4}}}|Naval|[[Category:Naval enemies in Suikoden IV]]}}{{#ifeq: {{{typeb1}}}|Naval|[[Category:Naval enemies in Suikoden IV]]}}{{#ifeq: {{{typec1}}}|Normal|[[Category:Normal enemies in Suikoden IV]]}}</includeonly>
|}<includeonly>[[Category:Enemies in Suikoden IV]]</includeonly>
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<pre>
<pre>
{{Enemy IV
{{Enemy IV
|name = The enemies English name or closest localisation.
|name = The enemies English name or closest localization.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
|type = Enemy encounter type (Normal, Event, Fixed, Naval, Boss)
}}
}}
</pre>[[Category:Infobox templates]]</noinclude>
</pre>[[Category:Infobox templates]]</noinclude>

Latest revision as of 14:53, 12 September 2023

{{{name}}}
{{{jpname}}}, {{{roname}}}
[[File:{{{name}}}.png|x340px]]
Details
Area {{{area}}}
Type Normal enemy

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy IV
|name = The enemies English name or closest localization.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|roname = The enemies Japanese name once converted to Romaji
|area = The location in which this enemy can be encountered and battled in.
|type = Enemy encounter type (Normal, Event, Fixed, Naval, Boss)
}}