Template:GS06 CG: Difference between revisions

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{{#if:{{{hlevel|}}}|====Skills====|===Skills===}}
{{#if:{{{hlevel|}}}|====Skills====|===Skills===}}
{{{!}} class="newcontainer"
{{{!}} class="containbox statbox"
{{!}}- class="newheader"
{{!}}-
! class="newheaderborder" style="width:50%" {{!}} Free Skill Slots
! class="headerbox" style="width:50%" {{!}} Free Skill Slots
! class="newheaderborder" style="width:50%" {{!}} Locked Skill Slots
! class="headerbox" style="width:50%" {{!}} Locked Skill Slots
{{!}}- align="center"
{{!}}- align="center"
{{!}}  class="newboxcontent" {{!}} This character has '''<big>{{{sklfree|0}}}</big>''' open skill slots.
{{!}}  This character has '''<big>{{{sklfree|0}}}</big>''' open skill slots.
{{!}}  class="newboxcontent" {{!}} This character has '''<big>{{{skllock|0}}}</big>''' locked skill slots.
{{!}}  This character has '''<big>{{{skllock|0}}}</big>''' locked skill slots.
{{!}}}
{{!}}}
{{#if:{{{hlevel|}}}|=====Physical Skills=====|====Physical Skills====}}
{{#if:{{{hlevel|}}}|=====Physical Skills=====|====Physical Skills====}}
{{column
{{column
|1=
|1=
{{{!}} class="newcontainer"
{{{!}} class="containbox statbox"
{{!}}- class="newheader"
{{!}}-
! class="newheaderborder" style="width:40%" {{!}} Skill Name
! class="tablebox" style="width:40%" {{!}} Skill Name
! class="newheaderborder" style="width:15%" {{!}} {{h:title|The level at which the character can first learn this skill.|Level}}
! class="tablebox" style="width:15%" {{!}} {{h:title|The level at which the character can first learn this skill.|Level}}
! class="newheaderborder" style="width:15%" {{!}} {{h:title|The character's initial proficiency at this skill.|Begin}}
! class="tablebox" style="width:15%" {{!}} {{h:title|The character's initial proficiency at this skill.|Begin}}
! class="newheaderborder" style="width:15%" {{!}} {{h:title|The character's skill potential as determined by skill teachers.|Potential}}
! class="tablebox" style="width:15%" {{!}} {{h:title|The character's skill potential as determined by skill teachers.|Potential}}
! class="newheaderborder" style="width:15%" {{!}} {{h:title|The character's actual maximum skill potential, mechanically.|Max}}
! class="tablebox" style="width:15%" {{!}} {{h:title|The character's actual maximum skill potential, mechanically.|Max}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock1|}}}|yes|{{SF}}}} Swing
! class="labelbox" style="text-align:right; {{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock1|}}}|yes|{{SF}}}} Swing
{{!}} class="newboxcontent" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{level1|—}}}
{{!}} style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{level1|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{begin1|—}}}
{{!}} style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{begin1|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{potential1|—}}}
{{!}} style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{potential1|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{max1|—}}}
{{!}} style="{{#ifeq: {{{max1|}}}| |color:#999}}" {{!}} {{{max1|—}}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock2|}}}|yes|{{SF}}}} Accuracy
! class="labelbox" style="text-align:right; {{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock2|}}}|yes|{{SF}}}} Accuracy
{{!}} class="newboxcontent" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{level2|—}}}
{{!}} tyle="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{level2|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{begin2|—}}}
{{!}} style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{begin2|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{potential2|—}}}
{{!}} style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{potential2|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{max2|—}}}
{{!}} style="{{#ifeq: {{{max2|}}}| |color:#999}}" {{!}} {{{max2|—}}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock3|}}}|yes|{{SF}}}} Damage
! class="labelbox" style="text-align:right; {{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock3|}}}|yes|{{SF}}}} Damage
{{!}} class="newboxcontent" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{level3|—}}}
{{!}} style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{level3|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{begin3|—}}}
{{!}} style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{begin3|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{potential3|—}}}
{{!}} style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{potential3|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{max3|—}}}
{{!}} style="{{#ifeq: {{{max3|}}}| |color:#999}}" {{!}} {{{max3|—}}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock4|}}}|yes|{{SF}}}} Sharpshoot
! class="labelbox" style="text-align:right; {{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock4|}}}|yes|{{SF}}}} Sharpshoot
{{!}} class="newboxcontent" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{level4|—}}}
{{!}} style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{level4|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{begin4|—}}}
{{!}} style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{begin4|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{potential4|—}}}
{{!}} style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{potential4|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{max4|—}}}
{{!}} style="{{#ifeq: {{{max4|}}}| |color:#999}}" {{!}} {{{max4|—}}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock5|}}}|yes|{{SF}}}} Counter-Attack
! class="labelbox" style="text-align:right; {{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock5|}}}|yes|{{SF}}}} Counter-Attack
{{!}} class="newboxcontent" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{level5|—}}}
{{!}} style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{level5|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{begin5|—}}}
{{!}} style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{begin5|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{potential5|—}}}
{{!}} style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{potential5|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{max5|—}}}
{{!}} style="{{#ifeq: {{{max5|}}}| |color:#999}}" {{!}} {{{max5|—}}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock6|}}}|yes|{{SF}}}} Heavy Damage
! class="labelbox" style="text-align:right; {{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock6|}}}|yes|{{SF}}}} Heavy Damage
{{!}} class="newboxcontent" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{level6|—}}}
{{!}} style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{level6|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{begin6|—}}}
{{!}} style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{begin6|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{potential6|—}}}
{{!}} style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{potential6|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{max6|—}}}
{{!}} style="{{#ifeq: {{{max6|}}}| |color:#999}}" {{!}} {{{max6|—}}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock7|}}}|yes|{{SF}}}} Continual Attack
! class="labelbox" style="text-align:right; {{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock7|}}}|yes|{{SF}}}} Continual Attack
{{!}} class="newboxcontent" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{level7|—}}}
{{!}} style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{level7|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{begin7|—}}}
{{!}} style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{begin7|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{potential7|—}}}
{{!}} style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{potential7|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{max7|—}}}
{{!}} style="{{#ifeq: {{{max7|}}}| |color:#999}}" {{!}} {{{max7|—}}}
{{!}}- align="center" class="newlabel"
{{!}}- align="center"
! class="newheaderborder" style="text-align:right; {{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock8|}}}|yes|{{SF}}}} Freeze
! class="labelbox" style="text-align:right; {{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{#ifeq: {{{lock8|}}}|yes|{{SF}}}} Freeze
{{!}} class="newboxcontent" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{level8|—}}}
{{!}} style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{level8|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{begin8|—}}}
{{!}} style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{begin8|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{potential8|—}}}
{{!}} style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{potential8|—}}}
{{!}} class="newboxcontent" style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{max8|—}}}
{{!}} style="{{#ifeq: {{{max8|}}}| |color:#999}}" {{!}} {{{max8|—}}}
{{!}}}
{{!}}}
|2=
|2=

Revision as of 16:33, 30 January 2023

Recruitment

Recruitment
-- --
Level Gender
This character does not gain levels N/A