Template:S5 enemy data: Difference between revisions
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</div> | </div> | ||
<div class="pair-row"> | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="The amount of in-game currency this enemy drops when defeated">Potch</abbr></div> | <div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="The amount of in-game currency this enemy drops when defeated (The amount needed to pay this enemy to flee the battle)">Potch (Bribe)</abbr></div> | ||
<div class="value">{{{potch|99999}}} ''({{#ifeq: {{{bribe|no}}}|no|Can't bribe|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}})''</div> | <div class="value">{{{potch|99999}}} ''({{#ifeq: {{{bribe|no}}}|no|Can't bribe|{{{buy|{{#expr: {{{potch|0}}} * 3}}}}}}})''</div> | ||
</div> | </div> | ||
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<div class="pair-row"> | <div class="pair-row"> | ||
<div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="Locations where this particular enemy can be encountered">Location</abbr></div> | <div class="header" style="width:25%; border-right: 1px solid #0077c0;"><abbr title="Locations where this particular enemy can be encountered">Location</abbr></div> | ||
<div class="value">{{{location| | <div class="value" style="width:75%; text-align: left;"> | ||
{{#invoke:S5EnemyLocationTable|render | |||
|ch_1 = {{{ch_1|}}} | |||
|location_1 = {{{location_1|}}} | |||
|ch_2 = {{{ch_2|}}} | |||
|location_2 = {{{location_2|}}} | |||
|ch_3 = {{{ch_3|}}} | |||
|location_3 = {{{location_3|}}} | |||
|ch_4 = {{{ch_4|}}} | |||
|location_4 = {{{location_4|}}} | |||
|ch_5 = {{{ch_5|}}} | |||
|location_5 = {{{location_5|}}} | |||
|ch_6 = {{{ch_6|}}} | |||
|location_6 = {{{location_6|}}} | |||
|location = {{{location|Test Location}}} | |||
}} | |||
</div> | |||
</div> | </div> | ||
</div> | </div> | ||
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</div> | </div> | ||
<div class="grid-box" style="width:90%"> | <div class="grid-box" style="width:90%"> | ||
<div align="left"><h4>Resistances</h4></div> | <div align="left"><h4>Affinities/Resistances</h4></div> | ||
<div class="grid grid-4"> | <div class="grid grid-4"> | ||
<div class="pair"> | <div class="pair"> | ||
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<div class="header"><abbr title="DoReMi Rune">Sound</abbr></div> | <div class="header"><abbr title="DoReMi Rune">Sound</abbr></div> | ||
<div class="value">'''{{{sound|C}}}'''</div> | <div class="value">'''{{{sound|C}}}'''</div> | ||
</div> | |||
<div class="pair"> | |||
<div class="header"><abbr title="Resurrection Rune">Holy</abbr></div> | |||
<div class="value">'''{{{holy|C}}}'''</div> | |||
</div> | </div> | ||
<div class="pair"> | <div class="pair"> | ||
<div class="header"><abbr title="Rune of Condemnation">Darkness</abbr></div> | <div class="header"><abbr title="Rune of Condemnation">Darkness</abbr></div> | ||
<div class="value">'''{{{ | <div class="value">'''{{{darkness|C}}}'''</div> | ||
</div> | </div> | ||
<div class="pair"> | <div class="pair"> | ||
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|element_2={{{element_2|}}} | |element_2={{{element_2|}}} | ||
|range_2={{{range_2|}}} | |range_2={{{range_2|}}} | ||
|effect_2={{{effect_2|}}} | |effect_2={{{effect_2|—}}} | ||
|attack_3={{{attack_3|}}} | |attack_3={{{attack_3|}}} | ||
|type_3={{{type_3|}}} | |type_3={{{type_3|}}} | ||
|element_3={{{element_3|}}} | |element_3={{{element_3|}}} | ||
|range_3={{{range_3|}}} | |range_3={{{range_3|}}} | ||
|effect_3={{{effect_3|}}} | |effect_3={{{effect_3|—}}} | ||
|attack_4={{{attack_4|}}} | |attack_4={{{attack_4|}}} | ||
|type_4={{{type_4|}}} | |type_4={{{type_4|}}} | ||
|element_4={{{element_4|}}} | |element_4={{{element_4|}}} | ||
|range_4={{{range_4|}}} | |range_4={{{range_4|}}} | ||
|effect_4={{{effect_4|}}} | |effect_4={{{effect_4|—}}} | ||
|attack_5={{{attack_5|}}} | |attack_5={{{attack_5|}}} | ||
|type_5={{{type_5|}}} | |type_5={{{type_5|}}} | ||
|element_5={{{element_5|}}} | |element_5={{{element_5|}}} | ||
|range_5={{{range_5|}}} | |range_5={{{range_5|}}} | ||
|effect_5={{{effect_5|}}} | |effect_5={{{effect_5|—}}} | ||
|attack_6={{{attack_6|}}} | |attack_6={{{attack_6|}}} | ||
|type_6={{{type_6|}}} | |type_6={{{type_6|}}} | ||
|element_6={{{element_6|}}} | |element_6={{{element_6|}}} | ||
|range_6={{{range_6|}}} | |range_6={{{range_6|}}} | ||
|effect_6={{{effect_6|}}} | |effect_6={{{effect_6|—}}} | ||
|attack_7={{{attack_7|}}} | |attack_7={{{attack_7|}}} | ||
|type_7={{{type_7|}}} | |type_7={{{type_7|}}} | ||
|element_7={{{element_7|}}} | |element_7={{{element_7|}}} | ||
|range_7={{{range_7|}}} | |range_7={{{range_7|}}} | ||
|effect_7={{{effect_7|}}} | |effect_7={{{effect_7|—}}} | ||
}} | }} | ||
</div> | </div> | ||
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| Normal = [[Category:Normal enemies (Suikoden V)]] | | Normal = [[Category:Normal enemies (Suikoden V)]] | ||
| #default = [[Category:Normal enemies (Suikoden V)]] | | #default = [[Category:Normal enemies (Suikoden V)]] | ||
}} | |||
{{#switch: {{{type|}}} | |||
|Normal = {{#vardefine:type_sort|1}} | |||
|Area Boss = {{#vardefine:type_sort|2}} | |||
|Boss = {{#vardefine:type_sort|3}} | |||
|#default = {{#vardefine:type_sort|3}} | |||
}}</includeonly><noinclude>[[Category:Table templates]] {{#cargo_declare:_table=S5_enemies | }}</includeonly><noinclude>[[Category:Table templates]] {{#cargo_declare:_table=S5_enemies | ||
|name=String | |name=String | ||
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|image=File | |image=File | ||
|type=String | |type=String | ||
| | |type_sort=Integer | ||
|lv=Integer | |lv=Integer | ||
|potch=Integer | |potch=Integer | ||
|sp=Integer | |sp=Integer | ||
|hp=Integer | |hp=Integer | ||
| Line 269: | Line 294: | ||
|silence=String | |silence=String | ||
|slow=String | |slow=String | ||
|item_1=Wikitext | |item_1=Wikitext | ||
|rate_1=String | |rate_1=String | ||
| Line 279: | Line 303: | ||
|rate_4=String | |rate_4=String | ||
|cook=Wikitext | |cook=Wikitext | ||
}}</noinclude><includeonly>{{#cargo_store:_table=S5_enemies | }} | ||
</noinclude><includeonly>{{#cargo_store:_table=S5_enemies | |||
|name={{{name|}}} | |name={{{name|}}} | ||
|oldname={{{oldname|}}} | |oldname={{{oldname|}}} | ||
|image={{#if:{{{image|}}}|{{{image|}}}|{{{name|}}}}} (S5 PS2 enemy).jpg|center|x80px | |image={{#if:{{{image|}}}|{{{image|}}}|{{{name|}}}}} (S5 PS2 enemy).jpg|center|x80px | ||
|type={{{type|Normal}}} | |type={{{type|Normal}}} | ||
| | |type_sort = {{#var:type_sort}} | ||
|lv={{{lv|}}} | |lv={{{lv|}}} | ||
|potch={{{potch|}}} | |potch={{{potch|}}} | ||
|sp={{{sp|}}} | |sp={{{sp|}}} | ||
|hp={{{hp|}}} | |hp={{{hp|}}} | ||
|atk={{{atk|}}} | |atk={{{atk|}}} | ||
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|silence={{{silence|Immune}}} | |silence={{{silence|Immune}}} | ||
|slow={{{slow|Immune}}} | |slow={{{slow|Immune}}} | ||
|item_1={{{item_1|}}} | |item_1={{{item_1|}}} | ||
|rate_1={{{rate_1|}}}% | |rate_1={{{rate_1|}}}% | ||
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|rate_4={{{rate_4|}}}% | |rate_4={{{rate_4|}}}% | ||
|cook={{{cook|}}} | |cook={{{cook|}}} | ||
}}</includeonly> | }} | ||
{{#cargo_store:_table=S5_enemies_locations | |||
|name={{{name|}}} | |||
|oldname={{{oldname|}}} | |||
|image={{#if:{{{image|}}}|{{{image|}}} (S5 PS2 enemy).jpg|{{{name|}}} (S5 PS2 enemy).jpg}}|center|x80px | |||
|type={{{type|Normal}}} | |||
|type_sort={{#var:type_sort}} | |||
|lv={{{lv|}}} | |||
|potch={{{potch|}}} | |||
|sp={{{sp|}}} | |||
|hp={{{hp|}}} | |||
|ch={{{ch_1|}}} | |||
|location={{{location_1|}}} | |||
}} | |||
{{#if:{{{ch_2|}}}| | |||
{{#cargo_store:_table=S5_enemies_locations | |||
|name={{{name|}}} | |||
|oldname={{{oldname|}}} | |||
|image={{#if:{{{image|}}}|{{{image|}}} (S5 PS2 enemy).jpg|{{{name|}}} (S5 PS2 enemy).jpg}}|center|x80px | |||
|type={{{type|Normal}}} | |||
|type_sort={{#var:type_sort}} | |||
|lv={{{lv|}}} | |||
|potch={{{potch|}}} | |||
|sp={{{sp|}}} | |||
|hp={{{hp|}}} | |||
|ch={{{ch_2|}}} | |||
|location={{{location_2|}}} | |||
}} | |||
}} | |||
{{#if:{{{ch_3|}}}| | |||
{{#cargo_store:_table=S5_enemies_locations | |||
|name={{{name|}}} | |||
|oldname={{{oldname|}}} | |||
|image={{#if:{{{image|}}}|{{{image|}}} (S5 PS2 enemy).jpg|{{{name|}}} (S5 PS2 enemy).jpg}}|center|x80px | |||
|type={{{type|Normal}}} | |||
|type_sort={{#var:type_sort}} | |||
|lv={{{lv|}}} | |||
|potch={{{potch|}}} | |||
|sp={{{sp|}}} | |||
|hp={{{hp|}}} | |||
|ch={{{ch_3|}}} | |||
|location={{{location_3|}}} | |||
}} | |||
}} | |||
{{#if:{{{ch_4|}}}| | |||
{{#cargo_store:_table=S5_enemies_locations | |||
|name={{{name|}}} | |||
|oldname={{{oldname|}}} | |||
|image={{#if:{{{image|}}}|{{{image|}}} (S5 PS2 enemy).jpg|{{{name|}}} (S5 PS2 enemy).jpg}}|center|x80px | |||
|type={{{type|Normal}}} | |||
|type_sort={{#var:type_sort}} | |||
|lv={{{lv|}}} | |||
|potch={{{potch|}}} | |||
|sp={{{sp|}}} | |||
|hp={{{hp|}}} | |||
|ch={{{ch_4|}}} | |||
|location={{{location_4|}}} | |||
}} | |||
}} | |||
{{#if:{{{ch_5|}}}| | |||
{{#cargo_store:_table=S5_enemies_locations | |||
|name={{{name|}}} | |||
|oldname={{{oldname|}}} | |||
|image={{#if:{{{image|}}}|{{{image|}}} (S5 PS2 enemy).jpg|{{{name|}}} (S5 PS2 enemy).jpg}}|center|x80px | |||
|type={{{type|Normal}}} | |||
|type_sort={{#var:type_sort}} | |||
|lv={{{lv|}}} | |||
|potch={{{potch|}}} | |||
|sp={{{sp|}}} | |||
|hp={{{hp|}}} | |||
|ch={{{ch_5|}}} | |||
|location={{{location_5|}}} | |||
}} | |||
}} | |||
{{#if:{{{ch_6|}}}| | |||
{{#cargo_store:_table=S5_enemies_locations | |||
|name={{{name|}}} | |||
|oldname={{{oldname|}}} | |||
|image={{#if:{{{image|}}}|{{{image|}}} (S5 PS2 enemy).jpg|{{{name|}}} (S5 PS2 enemy).jpg}}|center|x80px | |||
|type={{{type|Normal}}} | |||
|type_sort={{#var:type_sort}} | |||
|lv={{{lv|}}} | |||
|potch={{{potch|}}} | |||
|sp={{{sp|}}} | |||
|hp={{{hp|}}} | |||
|ch={{{ch_6|}}} | |||
|location={{{location_6|}}} | |||
}} | |||
}} | |||
</includeonly> | |||
Latest revision as of 23:21, 17 December 2025
Enemy Data
Enemy Type
Normal
Level
99
Potch (Bribe)
99999 (Can't bribe)
SP
999
Priority
Front row
Location
Test Location
Stats
HP
99999
ATK
999
MAG
999
PDF
999
MDF
999
TEC
999
ACC
999
EVA
999
SPD
999
LUK
999
Affinities/Resistances
Sun
C
Fire
C
Lightning
C
Wind
C
Water
C
Earth
C
Star
C
Sound
C
Holy
C
Darkness
C
Slash
C
Thrust
C
Punch
C
Shot
C
Death
Immune
Sleep
Immune
Stun
Immune
Paralyze
Immune
Silence
Immune
Slow
Immune
Techniques
| Name | Type | Element | Target | Effect |
|---|---|---|---|---|
| Attack 1 | Physical | Slash | Single | — |
Items
Drop
- This enemy does not drop any items
Cook
- This enemy does not drop any food
This template defines the table "S5_enemies". View table.
