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Template:Enemy stats II: Difference between revisions

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(19 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{clear}}
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#if:{{{tabA|}}}|{{#tag:tabber|{{{tabA|}}}=
{{#tag:tabber|{{{tab1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tab1|}}}={{Enemy stats II/Data
|name = {{{name}}}
|name={{{name}}}
|level = {{{level}}}
|lv={{{lv}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|power = {{{power}}}
|str={{{str}}}
|magic = {{{magic}}}
|mag={{{mag}}}
|defense = {{{defense}}}
|con={{{con}}}
|magic_defense = {{{magic_defense}}}
|mdef={{{mdef}}}
|tech = {{{tech}}}
|dex={{{dex}}}
|speed = {{{speed}}}
|spd={{{spd}}}
|luck = {{{luck}}}
|lck={{{lck}}}
|fire = {{{fire|Normal}}}
|fire={{{fire|Normal}}}
|water = {{{water|Normal}}}
|water={{{water|Normal}}}
|earth = {{{earth|Normal}}}
|earth={{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|lightning={{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|wind={{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|holy={{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|darkness={{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|shield={{{shield|Normal}}}
|poison = {{{poison|--}}}
|poison={{{poison|--}}}
|sleep = {{{sleep|--}}}
|sleep={{{sleep|--}}}
|silence = {{{silence|--}}}
|silence={{{silence|--}}}
|stun = {{{stun|--}}}
|stun={{{stun|--}}}
|death = {{{death|--}}}
|death={{{death|--}}}
|attack1 = {{{attack1|'''Type:''' Physical '''Range:''' M '''Target:''' 1 foe }}}
|atk_type={{{atk_type|Physical}}}
|attack2 = {{{attack2|--}}}
|atk_ele={{{atk_ele|None}}}
|attack3 = {{{attack3|--}}}
|atk_range={{{atk_range|M}}}
|attack4 = {{{attack4|--}}}
|atk_target={{{atk_target|One}}}
|area = {{{area}}}
|atk_eff={{{atk_eff|}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|atk2_type={{{atk2_type|}}}
|atk2_ele={{{atk2_ele|None}}}
|atk2_range={{{atk2_range}}}
|atk2_target={{{atk2_target}}}
|atk2_eff={{{atk2_eff|}}}
|atk3_type={{{atk3_type|}}}
|atk3_ele={{{atk3_ele|None}}}
|atk3_range={{{atk3_range}}}
|atk3_target={{{atk3_target}}}
|atk3_eff={{{atk3_eff|}}}
|atk4_type={{{atk4_type|}}}
|atk4_ele={{{atk4_ele|None}}}
|atk4_range={{{atk4_range}}}
|atk4_target={{{atk4_target}}}
|atk4_eff={{{atk4_eff|}}}
|area={{{area}}}
|items={{{items|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
|name = {{{name2}}}
|name={{{name2}}}
|level = {{{level2}}}
|lv={{{lv2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|power = {{{power2}}}
|str={{{str2}}}
|magic = {{{magic2}}}
|mag={{{mag2}}}
|defense = {{{defense2}}}
|con={{{con2}}}
|magic_defense = {{{magic_defense2}}}
|mdef={{{mdef2}}}
|tech = {{{tech2}}}
|dex={{{dex2}}}
|speed = {{{speed2}}}
|spd={{{spd2}}}
|luck = {{{luck2}}}
|lck={{{lck2}}}
|fire = {{{fire2|Normal}}}
|fire={{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|water={{{water2|Normal}}}
|earth = {{{earth2|Normal}}}
|earth={{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|lightning={{{lightning2|Normal}}}
|wind = {{{wind2|Normal}}}
|wind={{{wind2|Normal}}}
|holy = {{{holy2|Normal}}}
|holy={{{holy2|Normal}}}
|darkness = {{{darkness2|Normal}}}
|darkness={{{darkness2|Normal}}}
|shield = {{{shield2|Normal}}}
|shield={{{shield2|Normal}}}
|poison = {{{poison2|--}}}
|poison={{{poison2|--}}}
|sleep = {{{sleep2|--}}}
|sleep={{{sleep2|--}}}
|silence = {{{silence2|--}}}
|silence={{{silence2|--}}}
|stun = {{{stun2|--}}}
|stun={{{stun2|--}}}
|death = {{{death2|--}}}
|death={{{death2|--}}}
|attack1 = {{{attack21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{2atk_type|Physical}}}
|attack2 = {{{attack22|--}}}
|atk_ele={{{2atk_ele|None}}}
|attack3 = {{{attack23|--}}}
|atk_range={{{2atk_range|M}}}
|attack4 = {{{attack24|--}}}
|atk_target={{{2atk_target|One}}}
|area = {{{area2}}}
|atk_eff={{{2atk_eff|}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|atk2_type={{{2atk2_type|}}}
|atk2_ele={{{2atk2_ele|None}}}
|atk2_range={{{2atk2_range}}}
|atk2_target={{{2atk2_target}}}
|atk2_eff={{{2atk2_eff|}}}
|atk3_type={{{2atk3_type|}}}
|atk3_ele={{{2atk3_ele|None}}}
|atk3_range={{{2atk3_range}}}
|atk3_target={{{2atk3_target}}}
|atk3_eff={{{2atk3_eff|}}}
|atk4_type={{{2atk4_type|}}}
|atk4_ele={{{2atk4_ele|None}}}
|atk4_range={{{2atk4_range}}}
|atk4_target={{{2atk4_target}}}
|atk4_eff={{{2atk4_eff|}}}
|area={{{area2}}}
|items={{{items2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
|name = {{{name3}}}
|name={{{name3}}}
|level = {{{level3}}}
|lv={{{lv3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|power = {{{power3}}}
|str={{{str3}}}
|magic = {{{magic3}}}
|mag={{{mag3}}}
|defense = {{{defense3}}}
|con={{{con3}}}
|magic_defense = {{{magic_defense3}}}
|mdef={{{mdef3}}}
|tech = {{{tech3}}}
|dex={{{dex3}}}
|speed = {{{speed3}}}
|spd={{{spd3}}}
|luck = {{{luck3}}}
|lck={{{lck3}}}
|fire = {{{fire3|Normal}}}
|fire={{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|water={{{water3|Normal}}}
|earth = {{{earth3|Normal}}}
|earth={{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|lightning={{{lightning3|Normal}}}
|wind = {{{wind3|Normal}}}
|wind={{{wind3|Normal}}}
|holy = {{{holy3|Normal}}}
|holy={{{holy3|Normal}}}
|darkness = {{{darkness3|Normal}}}
|darkness={{{darkness3|Normal}}}
|shield = {{{shield3|Normal}}}
|shield={{{shield3|Normal}}}
|poison = {{{poison3|--}}}
|poison={{{poison3|--}}}
|sleep = {{{sleep3|--}}}
|sleep={{{sleep3|--}}}
|silence = {{{silence3|--}}}
|silence={{{silence3|--}}}
|stun = {{{stun3|--}}}
|stun={{{stun3|--}}}
|death = {{{death3|--}}}
|death={{{death3|--}}}
|attack1 = {{{attack31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{3atk_type|Physical}}}
|attack2 = {{{attack32|--}}}
|atk_ele={{{3atk_ele|None}}}
|attack3 = {{{attack33|--}}}
|atk_range={{{3atk_range|M}}}
|attack4 = {{{attack34|--}}}
|atk_target={{{3atk_target|One}}}
|area = {{{area3}}}
|atk_eff={{{3atk_eff|}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|atk2_type={{{3atk2_type|}}}
|atk2_ele={{{3atk2_ele|None}}}
|atk2_range={{{3atk2_range}}}
|atk2_target={{{3atk2_target}}}
|atk2_eff={{{3atk2_eff|}}}
|atk3_type={{{3atk3_type|}}}
|atk3_ele={{{3atk3_ele|None}}}
|atk3_range={{{3atk3_range}}}
|atk3_target={{{3atk3_target}}}
|atk3_eff={{{3atk3_eff|}}}
|atk4_type={{{3atk4_type|}}}
|atk4_ele={{{3atk4_ele|None}}}
|atk4_range={{{3atk4_range}}}
|atk4_target={{{3atk4_target}}}
|atk4_eff={{{3atk4_eff|}}}
|area={{{area3}}}
|items={{{items3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats II/Data
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy stats II/Data
|name = {{{name4}}}
|name={{{name4}}}
|level = {{{level4}}}
|lv={{{lv4}}}
|potch = {{{potch4}}}
|potch={{{potch4}}}
|bribe = {{{bribe4|no}}}
|bribe={{{bribe4|no}}}
|hp = {{{hp4}}}
|hp={{{hp4}}}
|power = {{{power4}}}
|str={{{str4}}}
|magic = {{{magic4}}}
|mag={{{mag4}}}
|defense = {{{defense4}}}
|con={{{con4}}}
|magic_defense = {{{magic_defense4}}}
|mdef={{{mdef4}}}
|tech = {{{tech4}}}
|dex={{{dex4}}}
|speed = {{{speed4}}}
|spd={{{spd4}}}
|luck = {{{luck4}}}
|lck={{{lck4}}}
|fire = {{{fire4|Normal}}}
|fire={{{fire4|Normal}}}
|water = {{{water4|Normal}}}
|water={{{water4|Normal}}}
|earth = {{{earth4|Normal}}}
|earth={{{earth4|Normal}}}
|lightning = {{{lightning4|Normal}}}
|lightning={{{lightning4|Normal}}}
|wind = {{{wind4|Normal}}}
|wind={{{wind4|Normal}}}
|holy = {{{holy4|Normal}}}
|holy={{{holy4|Normal}}}
|darkness = {{{darkness4|Normal}}}
|darkness={{{darkness4|Normal}}}
|shield = {{{shield4|Normal}}}
|shield={{{shield4|Normal}}}
|poison = {{{poison4|--}}}
|poison={{{poison4|--}}}
|sleep = {{{sleep4|--}}}
|sleep={{{sleep4|--}}}
|silence = {{{silence4|--}}}
|silence={{{silence4|--}}}
|stun = {{{stun4|--}}}
|stun={{{stun4|--}}}
|death = {{{death4|--}}}
|death={{{death4|--}}}
|attack1 = {{{attack41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{4atk_type|Physical}}}
|attack2 = {{{attack42|--}}}
|atk_ele={{{4atk_ele|None}}}
|attack3 = {{{attack43|--}}}
|atk_range={{{4atk_range|M}}}
|attack4 = {{{attack44|--}}}
|atk_target={{{4atk_target|One}}}
|area = {{{area4}}}
|atk_eff={{{4atk_eff|}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
|atk2_type={{{4atk2_type|}}}
|atk2_ele={{{4atk2_ele|None}}}
|atk2_range={{{4atk2_range}}}
|atk2_target={{{4atk2_target}}}
|atk2_eff={{{4atk2_eff|}}}
|atk3_type={{{4atk3_type|}}}
|atk3_ele={{{4atk3_ele|None}}}
|atk3_range={{{4atk3_range}}}
|atk3_target={{{4atk3_target}}}
|atk3_eff={{{4atk3_eff|}}}
|atk4_type={{{4atk4_type|}}}
|atk4_ele={{{4atk4_ele|None}}}
|atk4_range={{{4atk4_range}}}
|atk4_target={{{4atk4_target}}}
|atk4_eff={{{4atk4_eff|}}}
|area={{{area4}}}
|items={{{items4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 142: Line 207:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#if:{{{tabB|}}}|{{{tabB|}}}=
{{#tag:tabber|{{{tabB1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabB1|}}}={{Enemy stats II/Data
|name = {{{nameB1}}}
|name={{{nameB1}}}
|level = {{{levelB1}}}
|lv={{{lvB1}}}
|potch = {{{potchB1}}}
|potch={{{potchB1}}}
|bribe = {{{bribeB1|no}}}
|bribe={{{bribeB1|no}}}
|hp = {{{hpB1}}}
|hp={{{hpB1}}}
|power = {{{powerB1}}}
|str={{{strB1}}}
|magic = {{{magicB1}}}
|mag={{{magB1}}}
|defense = {{{defenseB1}}}
|con={{{conB1}}}
|magic_defense = {{{magic_defenseB1}}}
|mdef={{{mdefB1}}}
|tech = {{{techB1}}}
|dex={{{dexB1}}}
|speed = {{{speedB1}}}
|spd={{{spdB1}}}
|luck = {{{luckB1}}}
|lck={{{lckB1}}}
|fire = {{{fireB1|Normal}}}
|fire={{{fireB1|Normal}}}
|water = {{{waterB1|Normal}}}
|water={{{waterB1|Normal}}}
|earth = {{{earthB1|Normal}}}
|earth={{{earthB1|Normal}}}
|lightning = {{{lightningB1|Normal}}}
|lightning={{{lightningB1|Normal}}}
|wind = {{{windB1|Normal}}}
|wind={{{windB1|Normal}}}
|holy = {{{holyB1|Normal}}}
|holy={{{holyB1|Normal}}}
|darkness = {{{darknessB1|Normal}}}
|darkness={{{darknessB1|Normal}}}
|shield = {{{shieldB1|Normal}}}
|shield={{{shieldB1|Normal}}}
|poison = {{{poisonB1|--}}}
|poison={{{poisonB1|--}}}
|sleep = {{{sleepB1|--}}}
|sleep={{{sleepB1|--}}}
|silence = {{{silenceB1|--}}}
|silence={{{silenceB1|--}}}
|stun = {{{stunB1|--}}}
|stun={{{stunB1|--}}}
|death = {{{deathB1|--}}}
|death={{{deathB1|--}}}
|attack1 = {{{attackB11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{B1atk_type|Physical}}}
|attack2 = {{{attackB12|--}}}
|atk_ele={{{B1atk_ele|None}}}
|attack3 = {{{attackB13|--}}}
|atk_range={{{B1atk_range|M}}}
|attack4 = {{{attackB14|--}}}
|atk_target={{{B1atk_target|One}}}
|area = {{{areaB1}}}
|atk_eff={{{B1atk_eff|}}}
|items = {{{itemsB1|''This enemy does not drop any items.''}}}
|atk2_type={{{B1atk2_type|}}}
|atk2_ele={{{B1atk2_ele|None}}}
|atk2_range={{{B1atk2_range}}}
|atk2_target={{{B1atk2_target}}}
|atk2_eff={{{B1atk2_eff|}}}
|atk3_type={{{B1atk3_type|}}}
|atk3_ele={{{B1atk3_ele|None}}}
|atk3_range={{{B1atk3_range}}}
|atk3_target={{{B1atk3_target}}}
|atk3_eff={{{B1atk3_eff|}}}
|atk4_type={{{B1atk4_type|}}}
|atk4_ele={{{B1atk4_ele|None}}}
|atk4_range={{{B1atk4_range}}}
|atk4_target={{{B1atk4_target}}}
|atk4_eff={{{B1atk4_eff|}}}
|area={{{areaB1}}}
|items={{{itemsB1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats II/Data
{{#if:{{{tabB2|}}}|{{{tabB2|}}}={{Enemy stats II/Data
|name = {{{nameB2}}}
|name={{{nameB2}}}
|level = {{{levelB2}}}
|lv={{{lvB2}}}
|potch = {{{potchB2}}}
|potch={{{potchB2}}}
|bribe = {{{bribeB2|no}}}
|bribe={{{bribeB2|no}}}
|hp = {{{hpB2}}}
|hp={{{hpB2}}}
|power = {{{powerB2}}}
|str={{{strB2}}}
|magic = {{{magicB2}}}
|mag={{{magB2}}}
|defense = {{{defenseB2}}}
|con={{{conB2}}}
|magic_defense = {{{magic_defenseB2}}}
|mdef={{{mdefB2}}}
|tech = {{{techB2}}}
|dex={{{dexB2}}}
|speed = {{{speedB2}}}
|spd={{{spdB2}}}
|luck = {{{luckB2}}}
|lck={{{lckB2}}}
|fire = {{{fireB2|Normal}}}
|fire={{{fireB2|Normal}}}
|water = {{{waterB2|Normal}}}
|water={{{waterB2|Normal}}}
|earth = {{{earthB2|Normal}}}
|earth={{{earthB2|Normal}}}
|lightning = {{{lightningB2|Normal}}}
|lightning={{{lightningB2|Normal}}}
|wind = {{{windB2|Normal}}}
|wind={{{windB2|Normal}}}
|holy = {{{holyB2|Normal}}}
|holy={{{holyB2|Normal}}}
|darkness = {{{darknessB2|Normal}}}
|darkness={{{darknessB2|Normal}}}
|shield = {{{shieldB2|Normal}}}
|shield={{{shieldB2|Normal}}}
|poison = {{{poisonB2|--}}}
|poison={{{poisonB2|--}}}
|sleep = {{{sleepB2|--}}}
|sleep={{{sleepB2|--}}}
|silence = {{{silenceB2|--}}}
|silence={{{silenceB2|--}}}
|stun = {{{stunB2|--}}}
|stun={{{stunB2|--}}}
|death = {{{deathB2|--}}}
|death={{{deathB2|--}}}
|attack1 = {{{attackB21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{B2atk_type|Physical}}}
|attack2 = {{{attackB22|--}}}
|atk_ele={{{B2atk_ele|None}}}
|attack3 = {{{attackB23|--}}}
|atk_range={{{B2atk_range|M}}}
|attack4 = {{{attackB24|--}}}
|atk_target={{{B2atk_target|One}}}
|area = {{{areaB2}}}
|atk_eff={{{B2atk_eff|}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
|atk2_type={{{B2atk2_type|}}}
|atk2_ele={{{B2atk2_ele|None}}}
|atk2_range={{{B2atk2_range}}}
|atk2_target={{{B2atk2_target}}}
|atk2_eff={{{B2atk2_eff|}}}
|atk3_type={{{B2atk3_type|}}}
|atk3_ele={{{B2atk3_ele|None}}}
|atk3_range={{{B2atk3_range}}}
|atk3_target={{{B2atk3_target}}}
|atk3_eff={{{B2atk3_eff|}}}
|atk4_type={{{B2atk4_type|}}}
|atk4_ele={{{B2atk4_ele|None}}}
|atk4_range={{{B2atk4_range}}}
|atk4_target={{{B2atk4_target}}}
|atk4_eff={{{B2atk4_eff|}}}
|area={{{areaB2}}}
|items={{{itemsB2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats II/Data
{{#if:{{{tabB3|}}}|{{{tabB3|}}}={{Enemy stats II/Data
|name = {{{nameB3}}}
|name={{{nameB3}}}
|level = {{{levelB3}}}
|lv={{{lvB3}}}
|potch = {{{potchB3}}}
|potch={{{potchB3}}}
|bribe = {{{bribeB3|no}}}
|bribe={{{bribeB3|no}}}
|hp = {{{hpB3}}}
|hp={{{hpB3}}}
|power = {{{powerB3}}}
|str={{{strB3}}}
|magic = {{{magicB3}}}
|mag={{{magB3}}}
|defense = {{{defenseB3}}}
|con={{{conB3}}}
|magic_defense = {{{magic_defenseB3}}}
|mdef={{{mdefB3}}}
|tech = {{{techB3}}}
|dex={{{dexB3}}}
|speed = {{{speedB3}}}
|spd={{{spdB3}}}
|luck = {{{luckB3}}}
|lck={{{lckB3}}}
|fire = {{{fireB3|Normal}}}
|fire={{{fireB3|Normal}}}
|water = {{{waterB3|Normal}}}
|water={{{waterB3|Normal}}}
|earth = {{{earthB3|Normal}}}
|earth={{{earthB3|Normal}}}
|lightning = {{{lightningB3|Normal}}}
|lightning={{{lightningB3|Normal}}}
|wind = {{{windB3|Normal}}}
|wind={{{windB3|Normal}}}
|holy = {{{holyB3|Normal}}}
|holy={{{holyB3|Normal}}}
|darkness = {{{darknessB3|Normal}}}
|darkness={{{darknessB3|Normal}}}
|shield = {{{shieldB3|Normal}}}
|shield={{{shieldB3|Normal}}}
|poison = {{{poisonB3|--}}}
|poison={{{poisonB3|--}}}
|sleep = {{{sleepB3|--}}}
|sleep={{{sleepB3|--}}}
|silence = {{{silenceB3|--}}}
|silence={{{silenceB3|--}}}
|stun = {{{stunB3|--}}}
|stun={{{stunB3|--}}}
|death = {{{deathB3|--}}}
|death={{{deathB3|--}}}
|attack1 = {{{attackB31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{B3atk_type|Physical}}}
|attack2 = {{{attackB32|--}}}
|atk_ele={{{B3atk_ele|None}}}
|attack3 = {{{attackB33|--}}}
|atk_range={{{B3atk_range|M}}}
|attack4 = {{{attackB34|--}}}
|atk_target={{{B3atk_target|One}}}
|area = {{{areaB3}}}
|atk_eff={{{B3atk_eff|}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
|atk2_type={{{B3atk2_type|}}}
|atk2_ele={{{B3atk2_ele|None}}}
|atk2_range={{{B3atk2_range}}}
|atk2_target={{{B3atk2_target}}}
|atk2_eff={{{B3atk2_eff|}}}
|atk3_type={{{B3atk3_type|}}}
|atk3_ele={{{B3atk3_ele|None}}}
|atk3_range={{{B3atk3_range}}}
|atk3_target={{{B3atk3_target}}}
|atk3_eff={{{B3atk3_eff|}}}
|atk4_type={{{B3atk4_type|}}}
|atk4_ele={{{B3atk4_ele|None}}}
|atk4_range={{{B3atk4_range}}}
|atk4_target={{{B3atk4_target}}}
|atk4_eff={{{B3atk4_eff|}}}
|area={{{areaB3}}}
|items={{{itemsB3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy stats II/Data
{{#if:{{{tabB4|}}}|{{{tabB4|}}}={{Enemy stats II/Data
|name = {{{nameB4}}}
|name={{{nameB4}}}
|level = {{{levelB4}}}
|lv={{{lvB4}}}
|potch = {{{potchB4}}}
|potch={{{potchB4}}}
|bribe = {{{bribeB4|no}}}
|bribe={{{bribeB4|no}}}
|hp = {{{hpB4}}}
|hp={{{hpB4}}}
|power = {{{powerB4}}}
|str={{{strB4}}}
|magic = {{{magicB4}}}
|mag={{{magB4}}}
|defense = {{{defenseB4}}}
|con={{{conB4}}}
|magic_defense = {{{magic_defenseB4}}}
|mdef={{{mdefB4}}}
|tech = {{{techB4}}}
|dex={{{dexB4}}}
|speed = {{{speedB4}}}
|spd={{{spdB4}}}
|luck = {{{luckB4}}}
|lck={{{lckB4}}}
|fire = {{{fireB4|Normal}}}
|fire={{{fireB4|Normal}}}
|water = {{{waterB4|Normal}}}
|water={{{waterB4|Normal}}}
|earth = {{{earthB4|Normal}}}
|earth={{{earthB4|Normal}}}
|lightning = {{{lightningB4|Normal}}}
|lightning={{{lightningB4|Normal}}}
|wind = {{{windB4|Normal}}}
|wind={{{windB4|Normal}}}
|holy = {{{holyB4|Normal}}}
|holy={{{holyB4|Normal}}}
|darkness = {{{darknessB4|Normal}}}
|darkness={{{darknessB4|Normal}}}
|shield = {{{shieldB4|Normal}}}
|shield={{{shieldB4|Normal}}}
|poison = {{{poisonB4|--}}}
|poison={{{poisonB4|--}}}
|sleep = {{{sleepB4|--}}}
|sleep={{{sleepB4|--}}}
|silence = {{{silenceB4|--}}}
|silence={{{silenceB4|--}}}
|stun = {{{stunB4|--}}}
|stun={{{stunB4|--}}}
|death = {{{deathB4|--}}}
|death={{{deathB4|--}}}
|attack1 = {{{attackB41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{B4atk_type|Physical}}}
|attack2 = {{{attackB42|--}}}
|atk_ele={{{B4atk_ele|None}}}
|attack3 = {{{attackB43|--}}}
|atk_range={{{B4atk_range|M}}}
|attack4 = {{{attackB44|--}}}
|atk_target={{{B4atk_target|One}}}
|area = {{{areaB4}}}
|atk_eff={{{B4atk_eff|}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
|atk2_type={{{B4atk2_type|}}}
|atk2_ele={{{B4atk2_ele|None}}}
|atk2_range={{{B4atk2_range}}}
|atk2_target={{{B4atk2_target}}}
|atk2_eff={{{B4atk2_eff|}}}
|atk3_type={{{B4atk3_type|}}}
|atk3_ele={{{B4atk3_ele|None}}}
|atk3_range={{{B4atk3_range}}}
|atk3_target={{{B4atk3_target}}}
|atk3_eff={{{B4atk3_eff|}}}
|atk4_type={{{B4atk4_type|}}}
|atk4_ele={{{B4atk4_ele|None}}}
|atk4_range={{{B4atk4_range}}}
|atk4_target={{{B4atk4_target}}}
|atk4_eff={{{B4atk4_eff|}}}
|area={{{areaB4}}}
|items={{{itemsB4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 284: Line 413:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#if:{{{tabC|}}}|{{{tabC|}}}=
{{#tag:tabber|{{{tabC1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabC1|}}}={{Enemy stats II/Data
|name = {{{nameC1}}}
|name={{{nameC1}}}
|level = {{{levelC1}}}
|lv={{{lvC1}}}
|potch = {{{potchC1}}}
|potch={{{potchC1}}}
|bribe = {{{bribeC1|no}}}
|bribe={{{bribeC1|no}}}
|hp = {{{hpC1}}}
|hp={{{hpC1}}}
|power = {{{powerC1}}}
|str={{{strC1}}}
|magic = {{{magicC1}}}
|mag={{{magC1}}}
|defense = {{{defenseC1}}}
|con={{{conC1}}}
|magic_defense = {{{magic_defenseC1}}}
|mdef={{{mdefC1}}}
|tech = {{{techC1}}}
|dex={{{dexC1}}}
|speed = {{{speedC1}}}
|spd={{{spdC1}}}
|luck = {{{luckC1}}}
|lck={{{lckC1}}}
|fire = {{{fireC1|Normal}}}
|fire={{{fireC1|Normal}}}
|water = {{{waterC1|Normal}}}
|water={{{waterC1|Normal}}}
|earth = {{{earthC1|Normal}}}
|earth={{{earthC1|Normal}}}
|lightning = {{{lightningC1|Normal}}}
|lightning={{{lightningC1|Normal}}}
|wind = {{{windC1|Normal}}}
|wind={{{windC1|Normal}}}
|holy = {{{holyC1|Normal}}}
|holy={{{holyC1|Normal}}}
|darkness = {{{darknessC1|Normal}}}
|darkness={{{darknessC1|Normal}}}
|shield = {{{shieldC1|Normal}}}
|shield={{{shieldC1|Normal}}}
|poison = {{{poisonC1|--}}}
|poison={{{poisonC1|--}}}
|sleep = {{{sleepC1|--}}}
|sleep={{{sleepC1|--}}}
|silence = {{{silenceC1|--}}}
|silence={{{silenceC1|--}}}
|stun = {{{stunC1|--}}}
|stun={{{stunC1|--}}}
|death = {{{deathC1|--}}}
|death={{{deathC1|--}}}
|attack1 = {{{attackC11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{C1atk_type|Physical}}}
|attack2 = {{{attackC12|--}}}
|atk_ele={{{C1atk_ele|None}}}
|attack3 = {{{attackC13|--}}}
|atk_range={{{C1atk_range|M}}}
|attack4 = {{{attackC14|--}}}
|atk_target={{{C1atk_target|One}}}
|area = {{{areaC1}}}
|atk_eff={{{C1atk_eff|}}}
|items = {{{itemsC1|''This enemy does not drop any items.''}}}
|atk2_type={{{C1atk2_type|}}}
|atk2_ele={{{C1atk2_ele|None}}}
|atk2_range={{{C1atk2_range}}}
|atk2_target={{{C1atk2_target}}}
|atk2_eff={{{C1atk2_eff|}}}
|atk3_type={{{C1atk3_type|}}}
|atk3_ele={{{C1atk3_ele|None}}}
|atk3_range={{{C1atk3_range}}}
|atk3_target={{{C1atk3_target}}}
|atk3_eff={{{C1atk3_eff|}}}
|atk4_type={{{C1atk4_type|}}}
|atk4_ele={{{C1atk4_ele|None}}}
|atk4_range={{{C1atk4_range}}}
|atk4_target={{{C1atk4_target}}}
|atk4_eff={{{C1atk4_eff|}}}
|area={{{areaC1}}}
|items={{{itemsC1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats II/Data
{{#if:{{{tabC2|}}}|{{{tabC2|}}}={{Enemy stats II/Data
|name = {{{nameC2}}}
|name={{{nameC2}}}
|level = {{{levelC2}}}
|lv={{{lvC2}}}
|potch = {{{potchC2}}}
|potch={{{potchC2}}}
|bribe = {{{bribeC2|no}}}
|bribe={{{bribeC2|no}}}
|hp = {{{hpC2}}}
|hp={{{hpC2}}}
|power = {{{powerC2}}}
|str={{{strC2}}}
|magic = {{{magicC2}}}
|mag={{{magC2}}}
|defense = {{{defenseC2}}}
|con={{{conC2}}}
|magic_defense = {{{magic_defenseC2}}}
|mdef={{{mdefC2}}}
|tech = {{{techC2}}}
|dex={{{dexC2}}}
|speed = {{{speedC2}}}
|spd={{{spdC2}}}
|luck = {{{luckC2}}}
|lck={{{lckC2}}}
|fire = {{{fireC2|Normal}}}
|fire={{{fireC2|Normal}}}
|water = {{{waterC2|Normal}}}
|water={{{waterC2|Normal}}}
|earth = {{{earthC2|Normal}}}
|earth={{{earthC2|Normal}}}
|lightning = {{{lightningC2|Normal}}}
|lightning={{{lightningC2|Normal}}}
|wind = {{{windC2|Normal}}}
|wind={{{windC2|Normal}}}
|holy = {{{holyC2|Normal}}}
|holy={{{holyC2|Normal}}}
|darkness = {{{darknessC2|Normal}}}
|darkness={{{darknessC2|Normal}}}
|shield = {{{shieldC2|Normal}}}
|shield={{{shieldC2|Normal}}}
|poison = {{{poisonC2|--}}}
|poison={{{poisonC2|--}}}
|sleep = {{{sleepC2|--}}}
|sleep={{{sleepC2|--}}}
|silence = {{{silenceC2|--}}}
|silence={{{silenceC2|--}}}
|stun = {{{stunC2|--}}}
|stun={{{stunC2|--}}}
|death = {{{deathC2|--}}}
|death={{{deathC2|--}}}
|attack1 = {{{attackC21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{C2atk_type|Physical}}}
|attack2 = {{{attackC22|--}}}
|atk_ele={{{C2atk_ele|None}}}
|attack3 = {{{attackC23|--}}}
|atk_range={{{C2atk_range|M}}}
|attack4 = {{{attackC24|--}}}
|atk_target={{{C2atk_target|One}}}
|area = {{{areaC2}}}
|atk_eff={{{C2atk_eff|}}}
|items = {{{itemsC2|''This enemy does not drop any items.''}}}
|atk2_type={{{C2atk2_type|}}}
|atk2_ele={{{C2atk2_ele|None}}}
|atk2_range={{{C2atk2_range}}}
|atk2_target={{{C2atk2_target}}}
|atk2_eff={{{C2atk2_eff|}}}
|atk3_type={{{C2atk3_type|}}}
|atk3_ele={{{C2atk3_ele|None}}}
|atk3_range={{{C2atk3_range}}}
|atk3_target={{{C2atk3_target}}}
|atk3_eff={{{C2atk3_eff|}}}
|atk4_type={{{C2atk4_type|}}}
|atk4_ele={{{C2atk4_ele|None}}}
|atk4_range={{{C2atk4_range}}}
|atk4_target={{{C2atk4_target}}}
|atk4_eff={{{C2atk4_eff|}}}
|area={{{areaC2}}}
|items={{{itemsC2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats II/Data
{{#if:{{{tabC3|}}}|{{{tabC3|}}}={{Enemy stats II/Data
|name = {{{nameC3}}}
|name={{{nameC3}}}
|level = {{{levelC3}}}
|lv={{{lvC3}}}
|potch = {{{potchC3}}}
|potch={{{potchC3}}}
|bribe = {{{bribeC3|no}}}
|bribe={{{bribeC3|no}}}
|hp = {{{hpC3}}}
|hp={{{hpC3}}}
|power = {{{powerC3}}}
|str={{{strC3}}}
|magic = {{{magicC3}}}
|mag={{{magC3}}}
|defense = {{{defenseC3}}}
|con={{{conC3}}}
|magic_defense = {{{magic_defenseC3}}}
|mdef={{{mdefC3}}}
|tech = {{{techC3}}}
|dex={{{dexC3}}}
|speed = {{{speedC3}}}
|spd={{{spdC3}}}
|luck = {{{luckC3}}}
|lck={{{lckC3}}}
|fire = {{{fireC3|Normal}}}
|fire={{{fireC3|Normal}}}
|water = {{{waterC3|Normal}}}
|water={{{waterC3|Normal}}}
|earth = {{{earthC3|Normal}}}
|earth={{{earthC3|Normal}}}
|lightning = {{{lightningC3|Normal}}}
|lightning={{{lightningC3|Normal}}}
|wind = {{{windC3|Normal}}}
|wind={{{windC3|Normal}}}
|holy = {{{holyC3|Normal}}}
|holy={{{holyC3|Normal}}}
|darkness = {{{darknessC3|Normal}}}
|darkness={{{darknessC3|Normal}}}
|shield = {{{shieldC3|Normal}}}
|shield={{{shieldC3|Normal}}}
|poison = {{{poisonC3|--}}}
|poison={{{poisonC3|--}}}
|sleep = {{{sleepC3|--}}}
|sleep={{{sleepC3|--}}}
|silence = {{{silenceC3|--}}}
|silence={{{silenceC3|--}}}
|stun = {{{stunC3|--}}}
|stun={{{stunC3|--}}}
|death = {{{deathC3|--}}}
|death={{{deathC3|--}}}
|attack1 = {{{attackC31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{C3atk_type|Physical}}}
|attack2 = {{{attackC32|--}}}
|atk_ele={{{C3atk_ele|None}}}
|attack3 = {{{attackC33|--}}}
|atk_range={{{C3atk_range|M}}}
|attack4 = {{{attackC34|--}}}
|atk_target={{{C3atk_target|One}}}
|area = {{{areaC3}}}
|atk_eff={{{C3atk_eff|}}}
|items = {{{itemsC3|''This enemy does not drop any items.''}}}
|atk2_type={{{C3atk2_type|}}}
|atk2_ele={{{C3atk2_ele|None}}}
|atk2_range={{{C3atk2_range}}}
|atk2_target={{{C3atk2_target}}}
|atk2_eff={{{C3atk2_eff|}}}
|atk3_type={{{C3atk3_type|}}}
|atk3_ele={{{C3atk3_ele|None}}}
|atk3_range={{{C3atk3_range}}}
|atk3_target={{{C3atk3_target}}}
|atk3_eff={{{C3atk3_eff|}}}
|atk4_type={{{C3atk4_type|}}}
|atk4_ele={{{C3atk4_ele|None}}}
|atk4_range={{{C3atk4_range}}}
|atk4_target={{{C3atk4_target}}}
|atk4_eff={{{C3atk4_eff|}}}
|area={{{areaC3}}}
|items={{{itemsC3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy stats II/Data
{{#if:{{{tabC4|}}}|{{{tabC4|}}}={{Enemy stats II/Data
|name = {{{nameC4}}}
|name={{{nameC4}}}
|level = {{{levelC4}}}
|lv={{{lvC4}}}
|potch = {{{potchC4}}}
|potch={{{potchC4}}}
|bribe = {{{bribeC4|no}}}
|bribe={{{bribeC4|no}}}
|hp = {{{hpC4}}}
|hp={{{hpC4}}}
|power = {{{powerC4}}}
|str={{{strC4}}}
|magic = {{{magicC4}}}
|mag={{{magC4}}}
|defense = {{{defenseC4}}}
|con={{{conC4}}}
|magic_defense = {{{magic_defenseC4}}}
|mdef={{{mdefC4}}}
|tech = {{{techC4}}}
|dex={{{dexC4}}}
|speed = {{{speedC4}}}
|spd={{{spdC4}}}
|luck = {{{luckC4}}}
|lck={{{lckC4}}}
|fire = {{{fireC4|Normal}}}
|fire={{{fireC4|Normal}}}
|water = {{{waterC4|Normal}}}
|water={{{waterC4|Normal}}}
|earth = {{{earthC4|Normal}}}
|earth={{{earthC4|Normal}}}
|lightning = {{{lightningC4|Normal}}}
|lightning={{{lightningC4|Normal}}}
|wind = {{{windC4|Normal}}}
|wind={{{windC4|Normal}}}
|holy = {{{holyC4|Normal}}}
|holy={{{holyC4|Normal}}}
|darkness = {{{darknessC4|Normal}}}
|darkness={{{darknessC4|Normal}}}
|shield = {{{shieldC4|Normal}}}
|shield={{{shieldC4|Normal}}}
|poison = {{{poisonC4|--}}}
|poison={{{poisonC4|--}}}
|sleep = {{{sleepC4|--}}}
|sleep={{{sleepC4|--}}}
|silence = {{{silenceC4|--}}}
|silence={{{silenceC4|--}}}
|stun = {{{stunC4|--}}}
|stun={{{stunC4|--}}}
|death = {{{deathC4|--}}}
|death={{{deathC4|--}}}
|attack1 = {{{attackC41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{C4atk_type|Physical}}}
|attack2 = {{{attackC42|--}}}
|atk_ele={{{C4atk_ele|None}}}
|attack3 = {{{attackC43|--}}}
|atk_range={{{C4atk_range|M}}}
|attack4 = {{{attackC44|--}}}
|atk_target={{{C4atk_target|One}}}
|area = {{{areaC4}}}
|atk_eff={{{C4atk_eff|}}}
|items = {{{itemsC4|''This enemy does not drop any items.''}}}
|atk2_type={{{C4atk2_type|}}}
|atk2_ele={{{C4atk2_ele|None}}}
|atk2_range={{{C4atk2_range}}}
|atk2_target={{{C4atk2_target}}}
|atk2_eff={{{C4atk2_eff|}}}
|atk3_type={{{C4atk3_type|}}}
|atk3_ele={{{C4atk3_ele|None}}}
|atk3_range={{{C4atk3_range}}}
|atk3_target={{{C4atk3_target}}}
|atk3_eff={{{C4atk3_eff|}}}
|atk4_type={{{C4atk4_type|}}}
|atk4_ele={{{C4atk4_ele|None}}}
|atk4_range={{{C4atk4_range}}}
|atk4_target={{{C4atk4_target}}}
|atk4_eff={{{C4atk4_eff|}}}
|area={{{areaC4}}}
|items={{{itemsC4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 426: Line 619:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD|}}}|{{{tabD|}}}=
{{#if:{{{tabD|}}}|{{{tabD|}}}=
{{#tag:tabber|{{{tabD1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabD1|}}}={{Enemy stats II/Data
|name = {{{nameD1}}}
|name={{{nameD1}}}
|level = {{{levelD1}}}
|lv={{{lvD1}}}
|potch = {{{potchD1}}}
|potch={{{potchD1}}}
|bribe = {{{bribeD1|no}}}
|bribe={{{bribeD1|no}}}
|hp = {{{hpD1}}}
|hp={{{hpD1}}}
|power = {{{powerD1}}}
|str={{{strD1}}}
|magic = {{{magicD1}}}
|mag={{{magD1}}}
|defense = {{{defenseD1}}}
|con={{{conD1}}}
|magic_defense = {{{magic_defenseD1}}}
|mdef={{{mdefD1}}}
|tech = {{{techD1}}}
|dex={{{dexD1}}}
|speed = {{{speedD1}}}
|spd={{{spdD1}}}
|luck = {{{luckD1}}}
|lck={{{lckD1}}}
|fire = {{{fireD1|Normal}}}
|fire={{{fireD1|Normal}}}
|water = {{{waterD1|Normal}}}
|water={{{waterD1|Normal}}}
|earth = {{{earthD1|Normal}}}
|earth={{{earthD1|Normal}}}
|lightning = {{{lightningD1|Normal}}}
|lightning={{{lightningD1|Normal}}}
|wind = {{{windD1|Normal}}}
|wind={{{windD1|Normal}}}
|holy = {{{holyD1|Normal}}}
|holy={{{holyD1|Normal}}}
|darkness = {{{darknessD1|Normal}}}
|darkness={{{darknessD1|Normal}}}
|shield = {{{shieldD1|Normal}}}
|shield={{{shieldD1|Normal}}}
|poison = {{{poisonD1|--}}}
|poison={{{poisonD1|--}}}
|sleep = {{{sleepD1|--}}}
|sleep={{{sleepD1|--}}}
|silence = {{{silenceD1|--}}}
|silence={{{silenceD1|--}}}
|stun = {{{stunD1|--}}}
|stun={{{stunD1|--}}}
|death = {{{deathD1|--}}}
|death={{{deathD1|--}}}
|attack1 = {{{attackD11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{D1atk_type|Physical}}}
|attack2 = {{{attackD12|--}}}
|atk_ele={{{D1atk_ele|None}}}
|attack3 = {{{attackD13|--}}}
|atk_range={{{D1atk_range|M}}}
|attack4 = {{{attackD14|--}}}
|atk_target={{{D1atk_target|One}}}
|area = {{{areaD1}}}
|atk_eff={{{D1atk_eff|}}}
|items = {{{itemsD1|''This enemy does not drop any items.''}}}
|atk2_type={{{D1atk2_type|}}}
|atk2_ele={{{D1atk2_ele|None}}}
|atk2_range={{{D1atk2_range}}}
|atk2_target={{{D1atk2_target}}}
|atk2_eff={{{D1atk2_eff|}}}
|atk3_type={{{D1atk3_type|}}}
|atk3_ele={{{D1atk3_ele|None}}}
|atk3_range={{{D1atk3_range}}}
|atk3_target={{{D1atk3_target}}}
|atk3_eff={{{D1atk3_eff|}}}
|atk4_type={{{D1atk4_type|}}}
|atk4_ele={{{D1atk4_ele|None}}}
|atk4_range={{{D1atk4_range}}}
|atk4_target={{{D1atk4_target}}}
|atk4_eff={{{D1atk4_eff|}}}
|area={{{areaD1}}}
|items={{{itemsD1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD2|}}}|{{{tabD2|}}}={{Enemy stats II/Data
{{#if:{{{tabD2|}}}|{{{tabD2|}}}={{Enemy stats II/Data
|name = {{{nameD2}}}
|name={{{nameD2}}}
|level = {{{levelD2}}}
|lv={{{lvD2}}}
|potch = {{{potchD2}}}
|potch={{{potchD2}}}
|bribe = {{{bribeD2|no}}}
|bribe={{{bribeD2|no}}}
|hp = {{{hpD2}}}
|hp={{{hpD2}}}
|power = {{{powerD2}}}
|str={{{strD2}}}
|magic = {{{magicD2}}}
|mag={{{magD2}}}
|defense = {{{defenseD2}}}
|con={{{conD2}}}
|magic_defense = {{{magic_defenseD2}}}
|mdef={{{mdefD2}}}
|tech = {{{techD2}}}
|dex={{{dexD2}}}
|speed = {{{speedD2}}}
|spd={{{spdD2}}}
|luck = {{{luckD2}}}
|lck={{{lckD2}}}
|fire = {{{fireD2|Normal}}}
|fire={{{fireD2|Normal}}}
|water = {{{waterD2|Normal}}}
|water={{{waterD2|Normal}}}
|earth = {{{earthD2|Normal}}}
|earth={{{earthD2|Normal}}}
|lightning = {{{lightningD2|Normal}}}
|lightning={{{lightningD2|Normal}}}
|wind = {{{windD2|Normal}}}
|wind={{{windD2|Normal}}}
|holy = {{{holyD2|Normal}}}
|holy={{{holyD2|Normal}}}
|darkness = {{{darknessD2|Normal}}}
|darkness={{{darknessD2|Normal}}}
|shield = {{{shieldD2|Normal}}}
|shield={{{shieldD2|Normal}}}
|poison = {{{poisonD2|--}}}
|poison={{{poisonD2|--}}}
|sleep = {{{sleepD2|--}}}
|sleep={{{sleepD2|--}}}
|silence = {{{silenceD2|--}}}
|silence={{{silenceD2|--}}}
|stun = {{{stunD2|--}}}
|stun={{{stunD2|--}}}
|death = {{{deathD2|--}}}
|death={{{deathD2|--}}}
|attack1 = {{{attackD21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{D2atk_type|Physical}}}
|attack2 = {{{attackD22|--}}}
|atk_ele={{{D2atk_ele|None}}}
|attack3 = {{{attackD23|--}}}
|atk_range={{{D2atk_range|M}}}
|attack4 = {{{attackD24|--}}}
|atk_target={{{D2atk_target|One}}}
|area = {{{areaD2}}}
|atk_eff={{{D2atk_eff|}}}
|items = {{{itemsD2|''This enemy does not drop any items.''}}}
|atk2_type={{{D2atk2_type|}}}
|atk2_ele={{{D2atk2_ele|None}}}
|atk2_range={{{D2atk2_range}}}
|atk2_target={{{D2atk2_target}}}
|atk2_eff={{{D2atk2_eff|}}}
|atk3_type={{{D2atk3_type|}}}
|atk3_ele={{{D2atk3_ele|None}}}
|atk3_range={{{D2atk3_range}}}
|atk3_target={{{D2atk3_target}}}
|atk3_eff={{{D2atk3_eff|}}}
|atk4_type={{{D2atk4_type|}}}
|atk4_ele={{{D2atk4_ele|None}}}
|atk4_range={{{D2atk4_range}}}
|atk4_target={{{D2atk4_target}}}
|atk4_eff={{{D2atk4_eff|}}}
|area={{{areaD2}}}
|items={{{itemsD2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD3|}}}|{{{tabD3|}}}={{Enemy stats II/Data
{{#if:{{{tabD3|}}}|{{{tabD3|}}}={{Enemy stats II/Data
|name = {{{nameD3}}}
|name={{{nameD3}}}
|level = {{{levelD3}}}
|lv={{{lvD3}}}
|potch = {{{potchD3}}}
|potch={{{potchD3}}}
|bribe = {{{bribeD3|no}}}
|bribe={{{bribeD3|no}}}
|hp = {{{hpD3}}}
|hp={{{hpD3}}}
|power = {{{powerD3}}}
|str={{{strD3}}}
|magic = {{{magicD3}}}
|mag={{{magD3}}}
|defense = {{{defenseD3}}}
|con={{{conD3}}}
|magic_defense = {{{magic_defenseD3}}}
|mdef={{{mdefD3}}}
|tech = {{{techD3}}}
|dex={{{dexD3}}}
|speed = {{{speedD3}}}
|spd={{{spdD3}}}
|luck = {{{luckD3}}}
|lck={{{lckD3}}}
|fire = {{{fireD3|Normal}}}
|fire={{{fireD3|Normal}}}
|water = {{{waterD3|Normal}}}
|water={{{waterD3|Normal}}}
|earth = {{{earthD3|Normal}}}
|earth={{{earthD3|Normal}}}
|lightning = {{{lightningD3|Normal}}}
|lightning={{{lightningD3|Normal}}}
|wind = {{{windD3|Normal}}}
|wind={{{windD3|Normal}}}
|holy = {{{holyD3|Normal}}}
|holy={{{holyD3|Normal}}}
|darkness = {{{darknessD3|Normal}}}
|darkness={{{darknessD3|Normal}}}
|shield = {{{shieldD3|Normal}}}
|shield={{{shieldD3|Normal}}}
|poison = {{{poisonD3|--}}}
|poison={{{poisonD3|--}}}
|sleep = {{{sleepD3|--}}}
|sleep={{{sleepD3|--}}}
|silence = {{{silenceD3|--}}}
|silence={{{silenceD3|--}}}
|stun = {{{stunD3|--}}}
|stun={{{stunD3|--}}}
|death = {{{deathD3|--}}}
|death={{{deathD3|--}}}
|attack1 = {{{attackD31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{D3atk_type|Physical}}}
|attack2 = {{{attackD32|--}}}
|atk_ele={{{D3atk_ele|None}}}
|attack3 = {{{attackD33|--}}}
|atk_range={{{D3atk_range|M}}}
|attack4 = {{{attackD34|--}}}
|atk_target={{{D3atk_target|One}}}
|area = {{{areaD3}}}
|atk_eff={{{D3atk_eff|}}}
|items = {{{itemsD3|''This enemy does not drop any items.''}}}
|atk2_type={{{D3atk2_type|}}}
|atk2_ele={{{D3atk2_ele|None}}}
|atk2_range={{{D3atk2_range}}}
|atk2_target={{{D3atk2_target}}}
|atk2_eff={{{D3atk2_eff|}}}
|atk3_type={{{D3atk3_type|}}}
|atk3_ele={{{D3atk3_ele|None}}}
|atk3_range={{{D3atk3_range}}}
|atk3_target={{{D3atk3_target}}}
|atk3_eff={{{D3atk3_eff|}}}
|atk4_type={{{D3atk4_type|}}}
|atk4_ele={{{D3atk4_ele|None}}}
|atk4_range={{{D3atk4_range}}}
|atk4_target={{{D3atk4_target}}}
|atk4_eff={{{D3atk4_eff|}}}
|area={{{areaD3}}}
|items={{{itemsD3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabD4|}}}|{{{tabD4|}}}={{Enemy stats II/Data
{{#if:{{{tabD4|}}}|{{{tabD4|}}}={{Enemy stats II/Data
|name = {{{nameD4}}}
|name={{{nameD4}}}
|level = {{{levelD4}}}
|lv={{{lvD4}}}
|potch = {{{potchD4}}}
|potch={{{potchD4}}}
|bribe = {{{bribeD4|no}}}
|bribe={{{bribeD4|no}}}
|hp = {{{hpD4}}}
|hp={{{hpD4}}}
|power = {{{powerD4}}}
|str={{{strD4}}}
|magic = {{{magicD4}}}
|mag={{{magD4}}}
|defense = {{{defenseD4}}}
|con={{{conD4}}}
|magic_defense = {{{magic_defenseD4}}}
|mdef={{{mdefD4}}}
|tech = {{{techD4}}}
|dex={{{dexD4}}}
|speed = {{{speedD4}}}
|spd={{{spdD4}}}
|luck = {{{luckD4}}}
|lck={{{lckD4}}}
|fire = {{{fireD4|Normal}}}
|fire={{{fireD4|Normal}}}
|water = {{{waterD4|Normal}}}
|water={{{waterD4|Normal}}}
|earth = {{{earthD4|Normal}}}
|earth={{{earthD4|Normal}}}
|lightning = {{{lightningD4|Normal}}}
|lightning={{{lightningD4|Normal}}}
|wind = {{{windD4|Normal}}}
|wind={{{windD4|Normal}}}
|holy = {{{holyD4|Normal}}}
|holy={{{holyD4|Normal}}}
|darkness = {{{darknessD4|Normal}}}
|darkness={{{darknessD4|Normal}}}
|shield = {{{shieldD4|Normal}}}
|shield={{{shieldD4|Normal}}}
|poison = {{{poisonD4|--}}}
|poison={{{poisonD4|--}}}
|sleep = {{{sleepD4|--}}}
|sleep={{{sleepD4|--}}}
|silence = {{{silenceD4|--}}}
|silence={{{silenceD4|--}}}
|stun = {{{stunD4|--}}}
|stun={{{stunD4|--}}}
|death = {{{deathD4|--}}}
|death={{{deathD4|--}}}
|attack1 = {{{attackD41|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{D4atk_type|Physical}}}
|attack2 = {{{attackD42|--}}}
|atk_ele={{{D4atk_ele|None}}}
|attack3 = {{{attackD43|--}}}
|atk_range={{{D4atk_range|M}}}
|attack4 = {{{attackD44|--}}}
|atk_target={{{D4atk_target|One}}}
|area = {{{areaD4}}}
|atk_eff={{{D4atk_eff|}}}
|items = {{{itemsD4|''This enemy does not drop any items.''}}}
|atk2_type={{{D4atk2_type|}}}
|atk2_ele={{{D4atk2_ele|None}}}
|atk2_range={{{D4atk2_range}}}
|atk2_target={{{D4atk2_target}}}
|atk2_eff={{{D4atk2_eff|}}}
|atk3_type={{{D4atk3_type|}}}
|atk3_ele={{{D4atk3_ele|None}}}
|atk3_range={{{D4atk3_range}}}
|atk3_target={{{D4atk3_target}}}
|atk3_eff={{{D4atk3_eff|}}}
|atk4_type={{{D4atk4_type|}}}
|atk4_ele={{{D4atk4_ele|None}}}
|atk4_range={{{D4atk4_range}}}
|atk4_target={{{D4atk4_target}}}
|atk4_eff={{{D4atk4_eff|}}}
|area={{{areaD4}}}
|items={{{itemsD4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 568: Line 825:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabE|}}}|{{{tabE|}}}=
{{#if:{{{tabE|}}}|{{{tabE|}}}=
{{#tag:tabber|{{{tabE1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabE1|}}}={{Enemy stats II/Data
|name = {{{nameE1}}}
|name={{{nameE1}}}
|level = {{{levelE1}}}
|lv={{{lvE1}}}
|potch = {{{potchE1}}}
|potch={{{potchE1}}}
|bribe = {{{bribeE1|no}}}
|bribe={{{bribeE1|no}}}
|hp = {{{hpE1}}}
|hp={{{hpE1}}}
|power = {{{powerE1}}}
|str={{{strE1}}}
|magic = {{{magicE1}}}
|mag={{{magE1}}}
|defense = {{{defenseE1}}}
|con={{{conE1}}}
|magic_defense = {{{magic_defenseE1}}}
|mdef={{{mdefE1}}}
|tech = {{{techE1}}}
|dex={{{dexE1}}}
|speed = {{{speedE1}}}
|spd={{{spdE1}}}
|luck = {{{luckE1}}}
|lck={{{lckE1}}}
|fire = {{{fireE1|Normal}}}
|fire={{{fireE1|Normal}}}
|water = {{{waterE1|Normal}}}
|water={{{waterE1|Normal}}}
|earth = {{{earthE1|Normal}}}
|earth={{{earthE1|Normal}}}
|lightning = {{{lightningE1|Normal}}}
|lightning={{{lightningE1|Normal}}}
|wind = {{{windE1|Normal}}}
|wind={{{windE1|Normal}}}
|holy = {{{holyE1|Normal}}}
|holy={{{holyE1|Normal}}}
|darkness = {{{darknessE1|Normal}}}
|darkness={{{darknessE1|Normal}}}
|shield = {{{shieldE1|Normal}}}
|shield={{{shieldE1|Normal}}}
|poison = {{{poisonE1|--}}}
|poison={{{poisonE1|--}}}
|sleep = {{{sleepE1|--}}}
|sleep={{{sleepE1|--}}}
|silence = {{{silenceE1|--}}}
|silence={{{silenceE1|--}}}
|stun = {{{stunE1|--}}}
|stun={{{stunE1|--}}}
|death = {{{deathE1|--}}}
|death={{{deathE1|--}}}
|attack1 = {{{attackE11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{E1atk_type|Physical}}}
|attack2 = {{{attackE12|--}}}
|atk_ele={{{E1atk_ele|None}}}
|attack3 = {{{attackE13|--}}}
|atk_range={{{E1atk_range|M}}}
|attack4 = {{{attackE14|--}}}
|atk_target={{{E1atk_target|One}}}
|area = {{{areaE1}}}
|atk_eff={{{E1atk_eff|}}}
|items = {{{itemsE1|''This enemy does not drop any items.''}}}
|atk2_type={{{E1atk2_type|}}}
|atk2_ele={{{E1atk2_ele|None}}}
|atk2_range={{{E1atk2_range}}}
|atk2_target={{{E1atk2_target}}}
|atk2_eff={{{E1atk2_eff|}}}
|atk3_type={{{E1atk3_type|}}}
|atk3_ele={{{E1atk3_ele|None}}}
|atk3_range={{{E1atk3_range}}}
|atk3_target={{{E1atk3_target}}}
|atk3_eff={{{E1atk3_eff|}}}
|atk4_type={{{E1atk4_type|}}}
|atk4_ele={{{E1atk4_ele|None}}}
|atk4_range={{{E1atk4_range}}}
|atk4_target={{{E1atk4_target}}}
|atk4_eff={{{E1atk4_eff|}}}
|area={{{areaE1}}}
|items={{{itemsE1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabE2|}}}|{{{tabE2|}}}={{Enemy stats II/Data
{{#if:{{{tabE2|}}}|{{{tabE2|}}}={{Enemy stats II/Data
|name = {{{nameE2}}}
|name={{{nameE2}}}
|level = {{{levelE2}}}
|lv={{{lvE2}}}
|potch = {{{potchE2}}}
|potch={{{potchE2}}}
|bribe = {{{bribeE2|no}}}
|bribe={{{bribeE2|no}}}
|hp = {{{hpE2}}}
|hp={{{hpE2}}}
|power = {{{powerE2}}}
|str={{{strE2}}}
|magic = {{{magicE2}}}
|mag={{{magE2}}}
|defense = {{{defenseE2}}}
|con={{{conE2}}}
|magic_defense = {{{magic_defenseE2}}}
|mdef={{{mdefE2}}}
|tech = {{{techE2}}}
|dex={{{dexE2}}}
|speed = {{{speedE2}}}
|spd={{{spdE2}}}
|luck = {{{luckE2}}}
|lck={{{lckE2}}}
|fire = {{{fireE2|Normal}}}
|fire={{{fireE2|Normal}}}
|water = {{{waterE2|Normal}}}
|water={{{waterE2|Normal}}}
|earth = {{{earthE2|Normal}}}
|earth={{{earthE2|Normal}}}
|lightning = {{{lightningE2|Normal}}}
|lightning={{{lightningE2|Normal}}}
|wind = {{{windE2|Normal}}}
|wind={{{windE2|Normal}}}
|holy = {{{holyE2|Normal}}}
|holy={{{holyE2|Normal}}}
|darkness = {{{darknessE2|Normal}}}
|darkness={{{darknessE2|Normal}}}
|shield = {{{shieldE2|Normal}}}
|shield={{{shieldE2|Normal}}}
|poison = {{{poisonE2|--}}}
|poison={{{poisonE2|--}}}
|sleep = {{{sleepE2|--}}}
|sleep={{{sleepE2|--}}}
|silence = {{{silenceE2|--}}}
|silence={{{silenceE2|--}}}
|stun = {{{stunE2|--}}}
|stun={{{stunE2|--}}}
|death = {{{deathE2|--}}}
|death={{{deathE2|--}}}
|attack1 = {{{attackE21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{E2atk_type|Physical}}}
|attack2 = {{{attackE22|--}}}
|atk_ele={{{E2atk_ele|None}}}
|attack3 = {{{attackE23|--}}}
|atk_range={{{E2atk_range|M}}}
|attack4 = {{{attackE24|--}}}
|atk_target={{{E2atk_target|One}}}
|area = {{{areaE2}}}
|atk_eff={{{E2atk_eff|}}}
|items = {{{itemsE2|''This enemy does not drop any items.''}}}
|atk2_type={{{E2atk2_type|}}}
|atk2_ele={{{E2atk2_ele|None}}}
|atk2_range={{{E2atk2_range}}}
|atk2_target={{{E2atk2_target}}}
|atk2_eff={{{E2atk2_eff|}}}
|atk3_type={{{E2atk3_type|}}}
|atk3_ele={{{E2atk3_ele|None}}}
|atk3_range={{{E2atk3_range}}}
|atk3_target={{{E2atk3_target}}}
|atk3_eff={{{E2atk3_eff|}}}
|atk4_type={{{E2atk4_type|}}}
|atk4_ele={{{E2atk4_ele|None}}}
|atk4_range={{{E2atk4_range}}}
|atk4_target={{{E2atk4_target}}}
|atk4_eff={{{E2atk4_eff|}}}
|area={{{areaE2}}}
|items={{{itemsE2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabE3|}}}|{{{tabE3|}}}={{Enemy stats II/Data
{{#if:{{{tabE3|}}}|{{{tabE3|}}}={{Enemy stats II/Data
|name = {{{nameE3}}}
|name={{{nameE3}}}
|level = {{{levelE3}}}
|lv={{{lvE3}}}
|potch = {{{potchE3}}}
|potch={{{potchE3}}}
|bribe = {{{bribeE3|no}}}
|bribe={{{bribeE3|no}}}
|hp = {{{hpE3}}}
|hp={{{hpE3}}}
|power = {{{powerE3}}}
|str={{{strE3}}}
|magic = {{{magicE3}}}
|mag={{{magE3}}}
|defense = {{{defenseE3}}}
|con={{{conE3}}}
|magic_defense = {{{magic_defenseE3}}}
|mdef={{{mdefE3}}}
|tech = {{{techE3}}}
|dex={{{dexE3}}}
|speed = {{{speedE3}}}
|spd={{{spdE3}}}
|luck = {{{luckE3}}}
|lck={{{lckE3}}}
|fire = {{{fireE3|Normal}}}
|fire={{{fireE3|Normal}}}
|water = {{{waterE3|Normal}}}
|water={{{waterE3|Normal}}}
|earth = {{{earthE3|Normal}}}
|earth={{{earthE3|Normal}}}
|lightning = {{{lightningE3|Normal}}}
|lightning={{{lightningE3|Normal}}}
|wind = {{{windE3|Normal}}}
|wind={{{windE3|Normal}}}
|holy = {{{holyE3|Normal}}}
|holy={{{holyE3|Normal}}}
|darkness = {{{darknessE3|Normal}}}
|darkness={{{darknessE3|Normal}}}
|shield = {{{shieldE3|Normal}}}
|shield={{{shieldE3|Normal}}}
|poison = {{{poisonE3|--}}}
|poison={{{poisonE3|--}}}
|sleep = {{{sleepE3|--}}}
|sleep={{{sleepE3|--}}}
|silence = {{{silenceE3|--}}}
|silence={{{silenceE3|--}}}
|stun = {{{stunE3|--}}}
|stun={{{stunE3|--}}}
|death = {{{deathE3|--}}}
|death={{{deathE3|--}}}
|attack1 = {{{attackE31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{E3atk_type|Physical}}}
|attack2 = {{{attackE32|--}}}
|atk_ele={{{E3atk_ele|None}}}
|attack3 = {{{attackE33|--}}}
|atk_range={{{E3atk_range|M}}}
|attack4 = {{{attackE34|--}}}
|atk_target={{{E3atk_target|One}}}
|area = {{{areaE3}}}
|atk_eff={{{E3atk_eff|}}}
|items = {{{itemsE3|''This enemy does not drop any items.''}}}
|atk2_type={{{E3atk2_type|}}}
|atk2_ele={{{E3atk2_ele|None}}}
|atk2_range={{{E3atk2_range}}}
|atk2_target={{{E3atk2_target}}}
|atk2_eff={{{E3atk2_eff|}}}
|atk3_type={{{E3atk3_type|}}}
|atk3_ele={{{E3atk3_ele|None}}}
|atk3_range={{{E3atk3_range}}}
|atk3_target={{{E3atk3_target}}}
|atk3_eff={{{E3atk3_eff|}}}
|atk4_type={{{E3atk4_type|}}}
|atk4_ele={{{E3atk4_ele|None}}}
|atk4_range={{{E3atk4_range}}}
|atk4_target={{{E3atk4_target}}}
|atk4_eff={{{E3atk4_eff|}}}
|area={{{areaE3}}}
|items={{{itemsE3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 675: Line 980:
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabF|}}}|{{{tabF|}}}=
{{#if:{{{tabF|}}}|{{{tabF|}}}=
{{#tag:tabber|{{{tabF1|}}}= {{Enemy stats II/Data
{{#tag:tabber|{{{tabF1|}}}={{Enemy stats II/Data
|name = {{{nameF1}}}
|name={{{nameF1}}}
|level = {{{levelF1}}}
|lv={{{lvF1}}}
|potch = {{{potchF1}}}
|potch={{{potchF1}}}
|bribe = {{{bribeF1|no}}}
|bribe={{{bribeF1|no}}}
|hp = {{{hpF1}}}
|hp={{{hpF1}}}
|power = {{{powerF1}}}
|str={{{strF1}}}
|magic = {{{magicF1}}}
|mag={{{magF1}}}
|defense = {{{defenseF1}}}
|con={{{conF1}}}
|magic_defense = {{{magic_defenseF1}}}
|mdef={{{mdefF1}}}
|tech = {{{techF1}}}
|dex={{{dexF1}}}
|speed = {{{speedF1}}}
|spd={{{spdF1}}}
|luck = {{{luckF1}}}
|lck={{{lckF1}}}
|fire = {{{fireF1|Normal}}}
|fire={{{fireF1|Normal}}}
|water = {{{waterF1|Normal}}}
|water={{{waterF1|Normal}}}
|earth = {{{earthF1|Normal}}}
|earth={{{earthF1|Normal}}}
|lightning = {{{lightningF1|Normal}}}
|lightning={{{lightningF1|Normal}}}
|wind = {{{windF1|Normal}}}
|wind={{{windF1|Normal}}}
|holy = {{{holyF1|Normal}}}
|holy={{{holyF1|Normal}}}
|darkness = {{{darknessF1|Normal}}}
|darkness={{{darknessF1|Normal}}}
|shield = {{{shieldF1|Normal}}}
|shield={{{shieldF1|Normal}}}
|poison = {{{poisonF1|--}}}
|poison={{{poisonF1|--}}}
|sleep = {{{sleepF1|--}}}
|sleep={{{sleepF1|--}}}
|silence = {{{silenceF1|--}}}
|silence={{{silenceF1|--}}}
|stun = {{{stunF1|--}}}
|stun={{{stunF1|--}}}
|death = {{{deathF1|--}}}
|death={{{deathF1|--}}}
|attack1 = {{{attackF11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{F1atk_type|Physical}}}
|attack2 = {{{attackF12|--}}}
|atk_ele={{{F1atk_ele|None}}}
|attack3 = {{{attackF13|--}}}
|atk_range={{{F1atk_range|M}}}
|attack4 = {{{attackF14|--}}}
|atk_target={{{F1atk_target|One}}}
|area = {{{areaF1}}}
|atk_eff={{{F1atk_eff|}}}
|items = {{{itemsF1|''This enemy does not drop any items.''}}}
|atk2_type={{{F1atk2_type|}}}
|atk2_ele={{{F1atk2_ele|None}}}
|atk2_range={{{F1atk2_range}}}
|atk2_target={{{F1atk2_target}}}
|atk2_eff={{{F1atk2_eff|}}}
|atk3_type={{{F1atk3_type|}}}
|atk3_ele={{{F1atk3_ele|None}}}
|atk3_range={{{F1atk3_range}}}
|atk3_target={{{F1atk3_target}}}
|atk3_eff={{{F1atk3_eff|}}}
|atk4_type={{{F1atk4_type|}}}
|atk4_ele={{{F1atk4_ele|None}}}
|atk4_range={{{F1atk4_range}}}
|atk4_target={{{F1atk4_target}}}
|atk4_eff={{{F1atk4_eff|}}}
|area={{{areaF1}}}
|items={{{itemsF1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tabF2|}}}|{{{tabF2|}}}={{Enemy stats II/Data
{{#if:{{{tabF2|}}}|{{{tabF2|}}}={{Enemy stats II/Data
|name = {{{nameF2}}}
|name={{{nameF2}}}
|level = {{{levelF2}}}
|lv={{{lvF2}}}
|potch = {{{potchF2}}}
|potch={{{potchF2}}}
|bribe = {{{bribeF2|no}}}
|bribe={{{bribeF2|no}}}
|hp = {{{hpF2}}}
|hp={{{hpF2}}}
|power = {{{powerF2}}}
|str={{{strF2}}}
|magic = {{{magicF2}}}
|mag={{{magF2}}}
|defense = {{{defenseF2}}}
|con={{{conF2}}}
|magic_defense = {{{magic_defenseF2}}}
|mdef={{{mdefF2}}}
|tech = {{{techF2}}}
|dex={{{dexF2}}}
|speed = {{{speedF2}}}
|spd={{{spdF2}}}
|luck = {{{luckF2}}}
|lck={{{lckF2}}}
|fire = {{{fireF2|Normal}}}
|fire={{{fireF2|Normal}}}
|water = {{{waterF2|Normal}}}
|water={{{waterF2|Normal}}}
|earth = {{{earthF2|Normal}}}
|earth={{{earthF2|Normal}}}
|lightning = {{{lightningF2|Normal}}}
|lightning={{{lightningF2|Normal}}}
|wind = {{{windF2|Normal}}}
|wind={{{windF2|Normal}}}
|holy = {{{holyF2|Normal}}}
|holy={{{holyF2|Normal}}}
|darkness = {{{darknessF2|Normal}}}
|darkness={{{darknessF2|Normal}}}
|shield = {{{shieldF2|Normal}}}
|shield={{{shieldF2|Normal}}}
|poison = {{{poisonF2|--}}}
|poison={{{poisonF2|--}}}
|sleep = {{{sleepF2|--}}}
|sleep={{{sleepF2|--}}}
|silence = {{{silenceF2|--}}}
|silence={{{silenceF2|--}}}
|stun = {{{stunF2|--}}}
|stun={{{stunF2|--}}}
|death = {{{deathF2|--}}}
|death={{{deathF2|--}}}
|attack1 = {{{attackF21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|atk_type={{{F2atk_type|Physical}}}
|attack2 = {{{attackF22|--}}}
|atk_ele={{{F2atk_ele|None}}}
|attack3 = {{{attackF23|--}}}
|atk_range={{{F2atk_range|M}}}
|attack4 = {{{attackF24|--}}}
|atk_target={{{F2atk_target|One}}}
|area = {{{areaF2}}}
|atk_eff={{{F2atk_eff|}}}
|items = {{{itemsF2|''This enemy does not drop any items.''}}}
|atk2_type={{{F2atk2_type|}}}
}}
|atk2_ele={{{F2atk2_ele|None}}}
}}
|atk2_range={{{F2atk2_range}}}
{{!}}-{{!}}
|atk2_target={{{F2atk2_target}}}
{{#if:{{{tabF3|}}}|{{{tabF3|}}}={{Enemy stats II/Data
|atk2_eff={{{F2atk2_eff|}}}
|name = {{{nameF3}}}
|atk3_type={{{F2atk3_type|}}}
|level = {{{levelF3}}}
|atk3_ele={{{F2atk3_ele|None}}}
|potch = {{{potchF3}}}
|atk3_range={{{F2atk3_range}}}
|bribe = {{{bribeF3|no}}}
|atk3_target={{{F2atk3_target}}}
|hp = {{{hpF3}}}
|atk3_eff={{{F2atk3_eff|}}}
|power = {{{powerF3}}}
|atk4_type={{{F2atk4_type|}}}
|magic = {{{magicF3}}}
|atk4_ele={{{F2atk4_ele|None}}}
|defense = {{{defenseF3}}}
|atk4_range={{{F2atk4_range}}}
|magic_defense = {{{magic_defenseF3}}}
|atk4_target={{{F2atk4_target}}}
|tech = {{{techF3}}}
|atk4_eff={{{F2atk4_eff|}}}
|speed = {{{speedF3}}}
|area={{{areaF2}}}
|luck = {{{luckF3}}}
|items={{{itemsF2|''This enemy does not drop any items.''}}}
|fire = {{{fireF3|Normal}}}
|water = {{{waterF3|Normal}}}
|earth = {{{earthF3|Normal}}}
|lightning = {{{lightningF3|Normal}}}
|wind = {{{windF3|Normal}}}
|holy = {{{holyF3|Normal}}}
|darkness = {{{darknessF3|Normal}}}
|shield = {{{shieldF3|Normal}}}
|poison = {{{poisonF3|--}}}
|sleep = {{{sleepF3|--}}}
|silence = {{{silenceF3|--}}}
|stun = {{{stunF3|--}}}
|death = {{{deathF3|--}}}
|attack1 = {{{attackF31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackF32|--}}}
|attack3 = {{{attackF33|--}}}
|attack4 = {{{attackF34|--}}}
|area = {{{areaF3}}}
|items = {{{itemsF3|''This enemy does not drop any items.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabG|}}}|{{{tabG|}}}=
{{#tag:tabber|{{{tabG1|}}}= {{Enemy stats II/Data
|name = {{{nameG1}}}
|level = {{{levelG1}}}
|potch = {{{potchG1}}}
|bribe = {{{bribeG1|no}}}
|hp = {{{hpG1}}}
|power = {{{powerG1}}}
|magic = {{{magicG1}}}
|defense = {{{defenseG1}}}
|magic_defense = {{{magic_defenseG1}}}
|tech = {{{techG1}}}
|speed = {{{speedG1}}}
|luck = {{{luckG1}}}
|fire = {{{fireG1|Normal}}}
|water = {{{waterG1|Normal}}}
|earth = {{{earthG1|Normal}}}
|lightning = {{{lightningG1|Normal}}}
|wind = {{{windG1|Normal}}}
|holy = {{{holyG1|Normal}}}
|darkness = {{{darknessG1|Normal}}}
|shield = {{{shieldG1|Normal}}}
|poison = {{{poisonG1|--}}}
|sleep = {{{sleepG1|--}}}
|silence = {{{silenceG1|--}}}
|stun = {{{stunG1|--}}}
|death = {{{deathG1|--}}}
|attack1 = {{{attackG11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackG12|--}}}
|attack3 = {{{attackG13|--}}}
|attack4 = {{{attackG14|--}}}
|area = {{{areaG1}}}
|items = {{{itemsG1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabG2|}}}|{{{tabG2|}}}={{Enemy stats II/Data
|name = {{{nameG2}}}
|level = {{{levelG2}}}
|potch = {{{potchG2}}}
|bribe = {{{bribeG2|no}}}
|hp = {{{hpG2}}}
|power = {{{powerG2}}}
|magic = {{{magicG2}}}
|defense = {{{defenseG2}}}
|magic_defense = {{{magic_defenseG2}}}
|tech = {{{techG2}}}
|speed = {{{speedG2}}}
|luck = {{{luckG2}}}
|fire = {{{fireG2|Normal}}}
|water = {{{waterG2|Normal}}}
|earth = {{{earthG2|Normal}}}
|lightning = {{{lightningG2|Normal}}}
|wind = {{{windG2|Normal}}}
|holy = {{{holyG2|Normal}}}
|darkness = {{{darknessG2|Normal}}}
|shield = {{{shieldG2|Normal}}}
|poison = {{{poisonG2|--}}}
|sleep = {{{sleepG2|--}}}
|silence = {{{silenceG2|--}}}
|stun = {{{stunG2|--}}}
|death = {{{deathG2|--}}}
|attack1 = {{{attackG21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackG22|--}}}
|attack3 = {{{attackG23|--}}}
|attack4 = {{{attackG24|--}}}
|area = {{{areaG2}}}
|items = {{{itemsG2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabG3|}}}|{{{tabG3|}}}={{Enemy stats II/Data
|name = {{{nameG3}}}
|level = {{{levelG3}}}
|potch = {{{potchG3}}}
|bribe = {{{bribeG3|no}}}
|hp = {{{hpG3}}}
|power = {{{powerG3}}}
|magic = {{{magicG3}}}
|defense = {{{defenseG3}}}
|magic_defense = {{{magic_defenseG3}}}
|tech = {{{techG3}}}
|speed = {{{speedG3}}}
|luck = {{{luckG3}}}
|fire = {{{fireG3|Normal}}}
|water = {{{waterG3|Normal}}}
|earth = {{{earthG3|Normal}}}
|lightning = {{{lightningG3|Normal}}}
|wind = {{{windG3|Normal}}}
|holy = {{{holyG3|Normal}}}
|darkness = {{{darknessG3|Normal}}}
|shield = {{{shieldG3|Normal}}}
|poison = {{{poisonG3|--}}}
|sleep = {{{sleepG3|--}}}
|silence = {{{silenceG3|--}}}
|stun = {{{stunG3|--}}}
|death = {{{deathG3|--}}}
|attack1 = {{{attackG31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackG32|--}}}
|attack3 = {{{attackG33|--}}}
|attack4 = {{{attackG34|--}}}
|area = {{{areaG3}}}
|items = {{{itemsG3|''This enemy does not drop any items.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabH|}}}|{{{tabH|}}}=
{{#tag:tabber|{{{tabH1|}}}= {{Enemy stats II/Data
|name = {{{nameH1}}}
|level = {{{levelH1}}}
|potch = {{{potchH1}}}
|bribe = {{{bribeH1|no}}}
|hp = {{{hpH1}}}
|power = {{{powerH1}}}
|magic = {{{magicH1}}}
|defense = {{{defenseH1}}}
|magic_defense = {{{magic_defenseH1}}}
|tech = {{{techH1}}}
|speed = {{{speedH1}}}
|luck = {{{luckH1}}}
|fire = {{{fireH1|Normal}}}
|water = {{{waterH1|Normal}}}
|earth = {{{earthH1|Normal}}}
|lightning = {{{lightningH1|Normal}}}
|wind = {{{windH1|Normal}}}
|holy = {{{holyH1|Normal}}}
|darkness = {{{darknessH1|Normal}}}
|shield = {{{shieldH1|Normal}}}
|poison = {{{poisonH1|--}}}
|sleep = {{{sleepH1|--}}}
|silence = {{{silenceH1|--}}}
|stun = {{{stunH1|--}}}
|death = {{{deathH1|--}}}
|attack1 = {{{attackH11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackH12|--}}}
|attack3 = {{{attackH13|--}}}
|attack4 = {{{attackH14|--}}}
|area = {{{areaH1}}}
|items = {{{itemsH1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabH2|}}}|{{{tabH2|}}}={{Enemy stats II/Data
|name = {{{nameH2}}}
|level = {{{levelH2}}}
|potch = {{{potchH2}}}
|bribe = {{{bribeH2|no}}}
|hp = {{{hpH2}}}
|power = {{{powerH2}}}
|magic = {{{magicH2}}}
|defense = {{{defenseH2}}}
|magic_defense = {{{magic_defenseH2}}}
|tech = {{{techH2}}}
|speed = {{{speedH2}}}
|luck = {{{luckH2}}}
|fire = {{{fireH2|Normal}}}
|water = {{{waterH2|Normal}}}
|earth = {{{earthH2|Normal}}}
|lightning = {{{lightningH2|Normal}}}
|wind = {{{windH2|Normal}}}
|holy = {{{holyH2|Normal}}}
|darkness = {{{darknessH2|Normal}}}
|shield = {{{shieldH2|Normal}}}
|poison = {{{poisonH2|--}}}
|sleep = {{{sleepH2|--}}}
|silence = {{{silenceH2|--}}}
|stun = {{{stunH2|--}}}
|death = {{{deathH2|--}}}
|attack1 = {{{attackH21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackH22|--}}}
|attack3 = {{{attackH23|--}}}
|attack4 = {{{attackH24|--}}}
|area = {{{areaH2}}}
|items = {{{itemsH2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabH3|}}}|{{{tabH3|}}}={{Enemy stats II/Data
|name = {{{nameH3}}}
|level = {{{levelH3}}}
|potch = {{{potchH3}}}
|bribe = {{{bribeH3|no}}}
|hp = {{{hpH3}}}
|power = {{{powerH3}}}
|magic = {{{magicH3}}}
|defense = {{{defenseH3}}}
|magic_defense = {{{magic_defenseH3}}}
|tech = {{{techH3}}}
|speed = {{{speedH3}}}
|luck = {{{luckH3}}}
|fire = {{{fireH3|Normal}}}
|water = {{{waterH3|Normal}}}
|earth = {{{earthH3|Normal}}}
|lightning = {{{lightningH3|Normal}}}
|wind = {{{windH3|Normal}}}
|holy = {{{holyH3|Normal}}}
|darkness = {{{darknessH3|Normal}}}
|shield = {{{shieldH3|Normal}}}
|poison = {{{poisonH3|--}}}
|sleep = {{{sleepH3|--}}}
|silence = {{{silenceH3|--}}}
|stun = {{{stunH3|--}}}
|death = {{{deathH3|--}}}
|attack1 = {{{attackH31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackH32|--}}}
|attack3 = {{{attackH33|--}}}
|attack4 = {{{attackH34|--}}}
|area = {{{areaH3}}}
|items = {{{itemsH3|''This enemy does not drop any items.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabI|}}}|{{{tabI|}}}=
{{#tag:tabber|{{{tabI1|}}}={{Enemy stats II/Data
|name = {{{nameI1}}}
|level = {{{levelI1}}}
|potch = {{{potchI1}}}
|bribe = {{{bribeI1|no}}}
|hp = {{{hpI1}}}
|power = {{{powerI1}}}
|magic = {{{magicI1}}}
|defense = {{{defenseI1}}}
|magic_defense = {{{magic_defenseI1}}}
|tech = {{{techI1}}}
|speed = {{{speedI1}}}
|luck = {{{luckI1}}}
|fire = {{{fireI1|Normal}}}
|water = {{{waterI1|Normal}}}
|earth = {{{earthI1|Normal}}}
|lightning = {{{lightningI1|Normal}}}
|wind = {{{windI1|Normal}}}
|holy = {{{holyI1|Normal}}}
|darkness = {{{darknessI1|Normal}}}
|shield = {{{shieldI1|Normal}}}
|poison = {{{poisonI1|--}}}
|sleep = {{{sleepI1|--}}}
|silence = {{{silenceI1|--}}}
|stun = {{{stunI1|--}}}
|death = {{{deathI1|--}}}
|attack1 = {{{attackI11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackI12|--}}}
|attack3 = {{{attackI13|--}}}
|attack4 = {{{attackI14|--}}}
|area = {{{areaI1}}}
|items = {{{itemsI1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabI2|}}}|{{{tabI2|}}}={{Enemy stats II/Data
|name = {{{nameI2}}}
|level = {{{levelI2}}}
|potch = {{{potchI2}}}
|bribe = {{{bribeI2|no}}}
|hp = {{{hpI2}}}
|power = {{{powerI2}}}
|magic = {{{magicI2}}}
|defense = {{{defenseI2}}}
|magic_defense = {{{magic_defenseI2}}}
|tech = {{{techI2}}}
|speed = {{{speedI2}}}
|luck = {{{luckI2}}}
|fire = {{{fireI2|Normal}}}
|water = {{{waterI2|Normal}}}
|earth = {{{earthI2|Normal}}}
|lightning = {{{lightningI2|Normal}}}
|wind = {{{windI2|Normal}}}
|holy = {{{holyI2|Normal}}}
|darkness = {{{darknessI2|Normal}}}
|shield = {{{shieldI2|Normal}}}
|poison = {{{poisonI2|--}}}
|sleep = {{{sleepI2|--}}}
|silence = {{{silenceI2|--}}}
|stun = {{{stunI2|--}}}
|death = {{{deathI2|--}}}
|attack1 = {{{attackI21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackI22|--}}}
|attack3 = {{{attackI23|--}}}
|attack4 = {{{attackI24|--}}}
|area = {{{areaI2}}}
|items = {{{itemsI2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabI3|}}}|{{{tabI3|}}}={{Enemy stats II/Data
|name = {{{nameI3}}}
|level = {{{levelI3}}}
|potch = {{{potchI3}}}
|bribe = {{{bribeI3|no}}}
|hp = {{{hpI3}}}
|power = {{{powerI3}}}
|magic = {{{magicI3}}}
|defense = {{{defenseI3}}}
|magic_defense = {{{magic_defenseI3}}}
|tech = {{{techI3}}}
|speed = {{{speedI3}}}
|luck = {{{luckI3}}}
|fire = {{{fireI3|Normal}}}
|water = {{{waterI3|Normal}}}
|earth = {{{earthI3|Normal}}}
|lightning = {{{lightningI3|Normal}}}
|wind = {{{windI3|Normal}}}
|holy = {{{holyI3|Normal}}}
|darkness = {{{darknessI3|Normal}}}
|shield = {{{shieldI3|Normal}}}
|poison = {{{poisonI3|--}}}
|sleep = {{{sleepI3|--}}}
|silence = {{{silenceI3|--}}}
|stun = {{{stunI3|--}}}
|death = {{{deathI3|--}}}
|attack1 = {{{attackI31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackI32|--}}}
|attack3 = {{{attackI33|--}}}
|attack4 = {{{attackI34|--}}}
|area = {{{areaI3}}}
|items = {{{itemsI3|''This enemy does not drop any items.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabJ|}}}|{{{tabJ|}}}=
{{#tag:tabber|{{{tabJ1|}}}= {{Enemy stats II/Data
|name = {{{nameJ1}}}
|level = {{{levelJ1}}}
|potch = {{{potchJ1}}}
|bribe = {{{bribeJ1|no}}}
|hp = {{{hpJ1}}}
|power = {{{powerJ1}}}
|magic = {{{magicJ1}}}
|defense = {{{defenseJ1}}}
|magic_defense = {{{magic_defenseJ1}}}
|tech = {{{techJ1}}}
|speed = {{{speedJ1}}}
|luck = {{{luckJ1}}}
|fire = {{{fireJ1|Normal}}}
|water = {{{waterJ1|Normal}}}
|earth = {{{earthJ1|Normal}}}
|lightning = {{{lightningJ1|Normal}}}
|wind = {{{windJ1|Normal}}}
|holy = {{{holyJ1|Normal}}}
|darkness = {{{darknessJ1|Normal}}}
|shield = {{{shieldJ1|Normal}}}
|poison = {{{poisonJ1|--}}}
|sleep = {{{sleepJ1|--}}}
|silence = {{{silenceJ1|--}}}
|stun = {{{stunJ1|--}}}
|death = {{{deathJ1|--}}}
|attack1 = {{{attackJ11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackJ12|--}}}
|attack3 = {{{attackJ13|--}}}
|attack4 = {{{attackJ14|--}}}
|area = {{{areaJ1}}}
|items = {{{itemsJ1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabJ2|}}}|{{{tabJ2|}}}={{Enemy stats II/Data
|name = {{{nameJ2}}}
|level = {{{levelJ2}}}
|potch = {{{potchJ2}}}
|bribe = {{{bribeJ2|no}}}
|hp = {{{hpJ2}}}
|power = {{{powerJ2}}}
|magic = {{{magicJ2}}}
|defense = {{{defenseJ2}}}
|magic_defense = {{{magic_defenseJ2}}}
|tech = {{{techJ2}}}
|speed = {{{speedJ2}}}
|luck = {{{luckJ2}}}
|fire = {{{fireJ2|Normal}}}
|water = {{{waterJ2|Normal}}}
|earth = {{{earthJ2|Normal}}}
|lightning = {{{lightningJ2|Normal}}}
|wind = {{{windJ2|Normal}}}
|holy = {{{holyJ2|Normal}}}
|darkness = {{{darknessJ2|Normal}}}
|shield = {{{shieldJ2|Normal}}}
|poison = {{{poisonJ2|--}}}
|sleep = {{{sleepJ2|--}}}
|silence = {{{silenceJ2|--}}}
|stun = {{{stunJ2|--}}}
|death = {{{deathJ2|--}}}
|attack1 = {{{attackJ21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackJ22|--}}}
|attack3 = {{{attackJ23|--}}}
|attack4 = {{{attackJ24|--}}}
|area = {{{areaJ2}}}
|items = {{{itemsJ2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabJ3|}}}|{{{tabJ3|}}}={{Enemy stats II/Data
|name = {{{nameJ3}}}
|level = {{{levelJ3}}}
|potch = {{{potchJ3}}}
|bribe = {{{bribeJ3|no}}}
|hp = {{{hpJ3}}}
|power = {{{powerJ3}}}
|magic = {{{magicJ3}}}
|defense = {{{defenseJ3}}}
|magic_defense = {{{magic_defenseJ3}}}
|tech = {{{techJ3}}}
|speed = {{{speedJ3}}}
|luck = {{{luckJ3}}}
|fire = {{{fireJ3|Normal}}}
|water = {{{waterJ3|Normal}}}
|earth = {{{earthJ3|Normal}}}
|lightning = {{{lightningJ3|Normal}}}
|wind = {{{windJ3|Normal}}}
|holy = {{{holyJ3|Normal}}}
|darkness = {{{darknessJ3|Normal}}}
|shield = {{{shieldJ3|Normal}}}
|poison = {{{poisonJ3|--}}}
|sleep = {{{sleepJ3|--}}}
|silence = {{{silenceJ3|--}}}
|stun = {{{stunJ3|--}}}
|death = {{{deathJ3|--}}}
|attack1 = {{{attackJ31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackJ32|--}}}
|attack3 = {{{attackJ33|--}}}
|attack4 = {{{attackJ34|--}}}
|area = {{{areaJ3}}}
|items = {{{itemsJ3|''This enemy does not drop any items.''}}}
}}
}}
}}
 
{{!}}-{{!}}
{{#if:{{{tabK|}}}|{{{tabK|}}}=
{{#tag:tabber|{{{tabK1|}}}= {{Enemy stats II/Data
|name = {{{nameK1}}}
|level = {{{levelK1}}}
|potch = {{{potchK1}}}
|bribe = {{{bribeK1|no}}}
|hp = {{{hpK1}}}
|power = {{{powerK1}}}
|magic = {{{magicK1}}}
|defense = {{{defenseK1}}}
|magic_defense = {{{magic_defenseK1}}}
|tech = {{{techK1}}}
|speed = {{{speedK1}}}
|luck = {{{luckK1}}}
|fire = {{{fireK1|Normal}}}
|water = {{{waterK1|Normal}}}
|earth = {{{earthK1|Normal}}}
|lightning = {{{lightningK1|Normal}}}
|wind = {{{windK1|Normal}}}
|holy = {{{holyK1|Normal}}}
|darkness = {{{darknessK1|Normal}}}
|shield = {{{shieldK1|Normal}}}
|poison = {{{poisonK1|--}}}
|sleep = {{{sleepK1|--}}}
|silence = {{{silenceK1|--}}}
|stun = {{{stunK1|--}}}
|death = {{{deathK1|--}}}
|attack1 = {{{attackK11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackK12|--}}}
|attack3 = {{{attackK13|--}}}
|attack4 = {{{attackK14|--}}}
|area = {{{areaK1}}}
|items = {{{itemsK1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabK2|}}}|{{{tabK2|}}}={{Enemy stats II/Data
|name = {{{nameK2}}}
|level = {{{levelK2}}}
|potch = {{{potchK2}}}
|bribe = {{{bribeK2|no}}}
|hp = {{{hpK2}}}
|power = {{{powerK2}}}
|magic = {{{magicK2}}}
|defense = {{{defenseK2}}}
|magic_defense = {{{magic_defenseK2}}}
|tech = {{{techK2}}}
|speed = {{{speedK2}}}
|luck = {{{luckK2}}}
|fire = {{{fireK2|Normal}}}
|water = {{{waterK2|Normal}}}
|earth = {{{earthK2|Normal}}}
|lightning = {{{lightningK2|Normal}}}
|wind = {{{windK2|Normal}}}
|holy = {{{holyK2|Normal}}}
|darkness = {{{darknessK2|Normal}}}
|shield = {{{shieldK2|Normal}}}
|poison = {{{poisonK2|--}}}
|sleep = {{{sleepK2|--}}}
|silence = {{{silenceK2|--}}}
|stun = {{{stunK2|--}}}
|death = {{{deathK2|--}}}
|attacK2 = {{{attackK21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attack2 = {{{attackK22|--}}}
|attack3 = {{{attackK23|--}}}
|attack4 = {{{attackK24|--}}}
|area = {{{areaK2}}}
|items = {{{itemsK2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabK3|}}}|{{{tabK3|}}}={{Enemy stats II/Data
|name = {{{nameK3}}}
|level = {{{levelK3}}}
|potch = {{{potchK3}}}
|bribe = {{{bribeK3|no}}}
|hp = {{{hpK3}}}
|power = {{{powerK3}}}
|magic = {{{magicK3}}}
|defense = {{{defenseK3}}}
|magic_defense = {{{magic_defenseK3}}}
|tech = {{{techK3}}}
|speed = {{{speedK3}}}
|luck = {{{luckK3}}}
|fire = {{{fireK3|Normal}}}
|water = {{{waterK3|Normal}}}
|earth = {{{earthK3|Normal}}}
|lightning = {{{lightningK3|Normal}}}
|wind = {{{windK3|Normal}}}
|holy = {{{holyK3|Normal}}}
|darkness = {{{darknessK3|Normal}}}
|shield = {{{shieldK3|Normal}}}
|poison = {{{poisonK3|--}}}
|sleep = {{{sleepK3|--}}}
|silence = {{{silenceK3|--}}}
|stun = {{{stunK3|--}}}
|death = {{{deathK3|--}}}
|attacK3 = {{{attackK31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacK32 = {{{attackK32|--}}}
|attack33 = {{{attackK33|--}}}
|attack34 = {{{attackK34|--}}}
|area = {{{areaK3}}}
|items = {{{itemsK3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
}}
}}


{{!}}-{{!}}
{{#if:{{{tabL|}}}|{{{tabL|}}}=
{{#tag:tabber|{{{tabL1|}}}= {{Enemy stats II/Data
|name = {{{nameL1}}}
|level = {{{levelL1}}}
|potch = {{{potchL1}}}
|bribe = {{{bribeL1|no}}}
|hp = {{{hpL1}}}
|power = {{{powerL1}}}
|magic = {{{magicL1}}}
|defense = {{{defenseL1}}}
|magic_defense = {{{magic_defenseL1}}}
|tech = {{{techL1}}}
|speed = {{{speedL1}}}
|luck = {{{luckL1}}}
|fire = {{{fireL1|Normal}}}
|water = {{{waterL1|Normal}}}
|earth = {{{earthL1|Normal}}}
|lightning = {{{lightningL1|Normal}}}
|wind = {{{windL1|Normal}}}
|holy = {{{holyL1|Normal}}}
|darkness = {{{darknessL1|Normal}}}
|shield = {{{shieldL1|Normal}}}
|poison = {{{poisonL1|--}}}
|sleep = {{{sleepL1|--}}}
|silence = {{{silenceL1|--}}}
|stun = {{{stunL1|--}}}
|death = {{{deathL1|--}}}
|attacL1 = {{{attackL11|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacL2 = {{{attackL12|--}}}
|attacL3 = {{{attackL13|--}}}
|attacL4 = {{{attackL14|--}}}
|area = {{{areaL1}}}
|items = {{{itemsL1|''This enemy does not drop any items.''}}}
}}
{{!}}-{{!}}
{{#if:{{{tabL2|}}}|{{{tabL2|}}}={{Enemy stats II/Data
|name = {{{nameL2}}}
|level = {{{levelL2}}}
|potch = {{{potchL2}}}
|bribe = {{{bribeL2|no}}}
|hp = {{{hpL2}}}
|power = {{{powerL2}}}
|magic = {{{magicL2}}}
|defense = {{{defenseL2}}}
|magic_defense = {{{magic_defenseL2}}}
|tech = {{{techL2}}}
|speed = {{{speedL2}}}
|luck = {{{luckL2}}}
|fire = {{{fireL2|Normal}}}
|water = {{{waterL2|Normal}}}
|earth = {{{earthL2|Normal}}}
|lightning = {{{lightningL2|Normal}}}
|wind = {{{windL2|Normal}}}
|holy = {{{holyL2|Normal}}}
|darkness = {{{darknessL2|Normal}}}
|shield = {{{shieldL2|Normal}}}
|poison = {{{poisonL2|--}}}
|sleep = {{{sleepL2|--}}}
|silence = {{{silenceL2|--}}}
|stun = {{{stunL2|--}}}
|death = {{{deathL2|--}}}
|attacL2 = {{{attackL21|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacL22 = {{{attackL22|--}}}
|attacL23 = {{{attackL23|--}}}
|attacL24 = {{{attackL24|--}}}
|area = {{{areaL2}}}
|items = {{{itemsL2|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tabL3|}}}|{{{tabL3|}}}={{Enemy stats II/Data
|name = {{{nameL3}}}
|level = {{{levelL3}}}
|potch = {{{potchL3}}}
|bribe = {{{bribeL3|no}}}
|hp = {{{hpL3}}}
|power = {{{powerL3}}}
|magic = {{{magicL3}}}
|defense = {{{defenseL3}}}
|magic_defense = {{{magic_defenseL3}}}
|tech = {{{techL3}}}
|speed = {{{speedL3}}}
|luck = {{{luckL3}}}
|fire = {{{fireL3|Normal}}}
|water = {{{waterL3|Normal}}}
|earth = {{{earthL3|Normal}}}
|lightning = {{{lightningL3|Normal}}}
|wind = {{{windL3|Normal}}}
|holy = {{{holyL3|Normal}}}
|darkness = {{{darknessL3|Normal}}}
|shield = {{{shieldL3|Normal}}}
|poison = {{{poisonL3|--}}}
|sleep = {{{sleepL3|--}}}
|silence = {{{silenceL3|--}}}
|stun = {{{stunL3|--}}}
|death = {{{deathL3|--}}}
|attacL3 = {{{attackL31|'''Type:''' Physical '''Range:''' M '''Target:''' Single }}}
|attacL32 = {{{attackL32|--}}}
|attacL33 = {{{attackL33|--}}}
|attacL34 = {{{attackL34|--}}}
|area = {{{areaL3}}}
|items = {{{itemsL3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
}}
Line 1,435: Line 1,090:
|
|
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats II/Data
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy stats II/Data
|name = {{{tmname}}}
|name={{{img}}}
|level = {{{level}}}
|lv={{{lv}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|power = {{{power}}}
|str={{{str}}}
|magic = {{{magic}}}
|mag={{{mag}}}
|defense = {{{defense}}}
|con={{{con}}}
|magic_defense = {{{magic_defense}}}
|mdef={{{mdef}}}
|tech = {{{tech}}}
|dex={{{dex}}}
|speed = {{{speed}}}
|spd={{{spd}}}
|luck = {{{luck}}}
|lck={{{lck}}}
|fire = {{{fire|Normal}}}
|fire={{{fire|Normal}}}
|water = {{{water|Normal}}}
|water={{{water|Normal}}}
|earth = {{{earth|Normal}}}
|earth={{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|lightning={{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|wind={{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|holy={{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|darkness={{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|shield={{{shield|Normal}}}
|poison = {{{poison|--}}}
|poison={{{poison|--}}}
|sleep = {{{sleep|--}}}
|sleep={{{sleep|--}}}
|silence = {{{silence|--}}}
|silence={{{silence|--}}}
|stun = {{{stun|--}}}
|stun={{{stun|--}}}
|death = {{{death|--}}}
|death={{{death|--}}}
|atk_type = {{{atk_type|Physical}}}
|atk_type={{{atk_type|Physical}}}
|atk_ele = {{{atk_ele|None}}}
|atk_ele={{{atk_ele|None}}}
|atk_range = {{{atk_range|M}}}
|atk_range={{{atk_range|M}}}
|atk_target = {{{atk_target|One}}}
|atk_target={{{atk_target|One}}}
|atk2_type = {{{atk2_type|}}}
|atk_eff={{{atk_eff|}}}
|atk2_ele = {{{atk2_ele|None}}}
|atk2_type={{{atk2_type|}}}
|atk2_range = {{{atk2_range}}}
|atk2_ele={{{atk2_ele|None}}}
|atk2_target = {{{atk2_target}}}
|atk2_range={{{atk2_range|L}}}
|atk3_type = {{{atk3_type|}}}
|atk2_target={{{atk2_target|One}}}
|atk3_ele = {{{atk3_ele|None}}}
|atk2_eff={{{atk2_eff|}}}
|atk3_range = {{{atk3_range}}}
|atk3_type={{{atk3_type|}}}
|atk3_target = {{{atk3_target}}}
|atk3_ele={{{atk3_ele|None}}}
|atk4_type = {{{atk4_type|}}}
|atk3_range={{{atk3_range|L}}}
|atk4_ele = {{{atk4_ele|None}}}
|atk3_target={{{atk3_target|All}}}
|atk4_range = {{{atk4_range}}}
|atk3_eff={{{atk3_eff|}}}
|atk4_target = {{{atk4_target}}}
|atk4_type={{{atk4_type|}}}
|area = {{{area}}}
|atk4_ele={{{atk4_ele|None}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|atk4_range={{{atk4_range|L}}}
|atk4_target={{{atk4_target|All}}}
|atk4_eff={{{atk4_eff|}}}
|area={{{area}}}
|items={{{items|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy stats II/Data
|name = {{{tmname2}}}
|name={{{img2}}}
|level = {{{level2}}}
|lv={{{lv2}}}
|potch = {{{potch2}}}
|potch={{{potch2}}}
|bribe = {{{bribe2|no}}}
|bribe={{{bribe2|no}}}
|hp = {{{hp2}}}
|hp={{{hp2}}}
|power = {{{power2}}}
|str={{{str2}}}
|magic = {{{magic2}}}
|mag={{{mag2}}}
|defense = {{{defense2}}}
|con={{{con2}}}
|magic_defense = {{{magic_defense2}}}
|mdef={{{mdef2}}}
|tech = {{{tech2}}}
|dex={{{dex2}}}
|speed = {{{speed2}}}
|spd={{{spd2}}}
|luck = {{{luck2}}}
|lck={{{lck2}}}
|fire = {{{fire2|Normal}}}
|fire={{{fire2|Normal}}}
|water = {{{water2|Normal}}}
|water={{{water2|Normal}}}
|earth = {{{earth2|Normal}}}
|earth={{{earth2|Normal}}}
|lightning = {{{lightning2|Normal}}}
|lightning={{{lightning2|Normal}}}
|wind = {{{wind2|Normal}}}
|wind={{{wind2|Normal}}}
|holy = {{{holy2|Normal}}}
|holy={{{holy2|Normal}}}
|darkness = {{{darkness2|Normal}}}
|darkness={{{darkness2|Normal}}}
|shield = {{{shield2|Normal}}}
|shield={{{shield2|Normal}}}
|poison = {{{poison2|--}}}
|poison={{{poison2|--}}}
|sleep = {{{sleep2|--}}}
|sleep={{{sleep2|--}}}
|silence = {{{silence2|--}}}
|silence={{{silence2|--}}}
|stun = {{{stun2|--}}}
|stun={{{stun2|--}}}
|death = {{{death2|--}}}
|death={{{death2|--}}}
|atk_type = {{{2atk_type|Physical}}}
|atk_type={{{2atk_type|Physical}}}
|atk_ele = {{{2atk_ele|None}}}
|atk_ele={{{2atk_ele|None}}}
|atk_range = {{{2atk_range|M}}}
|atk_range={{{2atk_range|M}}}
|atk_target = {{{2atk_target|One}}}
|atk_target={{{2atk_target|One}}}
|atk2_type = {{{2atk2_type|}}}
|atk_eff={{{2atk_eff|}}}
|atk2_ele = {{{2atk2_ele|None}}}
|atk2_type={{{2atk2_type|}}}
|atk2_range = {{{2atk2_range}}}
|atk2_ele={{{2atk2_ele|None}}}
|atk2_target = {{{2atk2_target}}}
|atk2_range={{{2atk2_range}}}
|atk3_type = {{{2atk3_type|}}}
|atk2_target={{{2atk2_target}}}
|atk3_ele = {{{2atk3_ele|None}}}
|atk2_eff={{{2atk2_eff|}}}
|atk3_range = {{{2atk3_range}}}
|atk3_type={{{2atk3_type|}}}
|atk3_target = {{{2atk3_target}}}
|atk3_ele={{{2atk3_ele|None}}}
|atk4_type = {{{2atk4_type|}}}
|atk3_range={{{2atk3_range}}}
|atk4_ele = {{{2atk4_ele|None}}}
|atk3_target={{{2atk3_target}}}
|atk4_range = {{{2atk4_range}}}
|atk3_eff={{{2atk3_eff|}}}
|atk4_target = {{{2atk4_target}}}
|atk4_type={{{2atk4_type|}}}
|area = {{{area2}}}
|atk4_ele={{{2atk4_ele|None}}}
|items = {{{items2|''This enemy does not drop any items.''}}}
|atk4_range={{{2atk4_range}}}
|atk4_target={{{2atk4_target}}}
|atk4_eff={{{2atk4_eff|}}}
|area={{{area2}}}
|items={{{items2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy stats II/Data
|name = {{{tmname3}}}
|name={{{img3}}}
|level = {{{level3}}}
|lv={{{lv3}}}
|potch = {{{potch3}}}
|potch={{{potch3}}}
|bribe = {{{bribe3|no}}}
|bribe={{{bribe3|no}}}
|hp = {{{hp3}}}
|hp={{{hp3}}}
|power = {{{power3}}}
|str={{{str3}}}
|magic = {{{magic3}}}
|mag={{{mag3}}}
|defense = {{{defense3}}}
|con={{{con3}}}
|magic_defense = {{{magic_defense3}}}
|mdef={{{mdef3}}}
|tech = {{{tech3}}}
|dex={{{dex3}}}
|speed = {{{speed3}}}
|spd={{{spd3}}}
|luck = {{{luck3}}}
|lck={{{lck3}}}
|fire = {{{fire3|Normal}}}
|fire={{{fire3|Normal}}}
|water = {{{water3|Normal}}}
|water={{{water3|Normal}}}
|earth = {{{earth3|Normal}}}
|earth={{{earth3|Normal}}}
|lightning = {{{lightning3|Normal}}}
|lightning={{{lightning3|Normal}}}
|wind = {{{wind3|Normal}}}
|wind={{{wind3|Normal}}}
|holy = {{{holy3|Normal}}}
|holy={{{holy3|Normal}}}
|darkness = {{{darkness3|Normal}}}
|darkness={{{darkness3|Normal}}}
|shield = {{{shield3|Normal}}}
|shield={{{shield3|Normal}}}
|poison = {{{poison3|--}}}
|poison={{{poison3|--}}}
|sleep = {{{sleep3|--}}}
|sleep={{{sleep3|--}}}
|silence = {{{silence3|--}}}
|silence={{{silence3|--}}}
|stun = {{{stun3|--}}}
|stun={{{stun3|--}}}
|death = {{{death3|--}}}
|death={{{death3|--}}}
|atk_type = {{{3atk_type|Physical}}}
|atk_type={{{3atk_type|Physical}}}
|atk_ele = {{{3atk_ele|None}}}
|atk_ele={{{3atk_ele|None}}}
|atk_range = {{{3atk_range|M}}}
|atk_range={{{3atk_range|M}}}
|atk_target = {{{3atk_target|One}}}
|atk_target={{{3atk_target|One}}}
|atk2_type = {{{3atk2_type|}}}
|atk_eff={{{3atk_eff|}}}
|atk2_ele = {{{3atk2_ele|None}}}
|atk2_type={{{3atk2_type|}}}
|atk2_range = {{{3atk2_range}}}
|atk2_ele={{{3atk2_ele|None}}}
|atk2_target = {{{3atk2_target}}}
|atk2_range={{{3atk2_range}}}
|atk3_type = {{{3atk3_type|}}}
|atk2_target={{{3atk2_target}}}
|atk3_ele = {{{3atk3_ele|None}}}
|atk2_eff={{{3atk2_eff|}}}
|atk3_range = {{{3atk3_range}}}
|atk3_type={{{3atk3_type|}}}
|atk3_target = {{{3atk3_target}}}
|atk3_ele={{{3atk3_ele|None}}}
|atk4_type = {{{3atk4_type|}}}
|atk3_range={{{3atk3_range}}}
|atk4_ele = {{{3atk4_ele|None}}}
|atk3_target={{{3atk3_target}}}
|atk4_range = {{{3atk4_range}}}
|atk3_eff={{{3atk3_eff|}}}
|atk4_target = {{{3atk4_target}}}
|atk4_type={{{3atk4_type|}}}
|area = {{{area3}}}
|atk4_ele={{{3atk4_ele|None}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
|atk4_range={{{3atk4_range}}}
|atk4_target={{{3atk4_target}}}
|atk4_eff={{{3atk4_eff|}}}
|area={{{area3}}}
|items={{{items3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
Line 1,576: Line 1,243:
|
|
{{Enemy stats II/Data
{{Enemy stats II/Data
|name = {{{name}}}
|name={{{name}}}
|tmname = {{{tmname|{{{name}}}}}}
|img={{{img|{{{name}}}}}}
|level = {{{level}}}
|lv={{{lv}}}
|potch = {{{potch}}}
|potch={{{potch}}}
|bribe = {{{bribe|no}}}
|bribe={{{bribe|no}}}
|hp = {{{hp}}}
|hp={{{hp}}}
|power = {{{power}}}
|str={{{str}}}
|magic = {{{magic}}}
|mag={{{mag}}}
|defense = {{{defense}}}
|con={{{con}}}
|magic_defense = {{{magic_defense}}}
|mdef={{{mdef}}}
|tech = {{{tech}}}
|dex={{{dex}}}
|speed = {{{speed}}}
|spd={{{spd}}}
|luck = {{{luck}}}
|lck={{{lck}}}
|fire = {{{fire|Normal}}}
|fire={{{fire|Normal}}}
|water = {{{water|Normal}}}
|water={{{water|Normal}}}
|earth = {{{earth|Normal}}}
|earth={{{earth|Normal}}}
|lightning = {{{lightning|Normal}}}
|lightning={{{lightning|Normal}}}
|wind = {{{wind|Normal}}}
|wind={{{wind|Normal}}}
|holy = {{{holy|Normal}}}
|holy={{{holy|Normal}}}
|darkness = {{{darkness|Normal}}}
|darkness={{{darkness|Normal}}}
|shield = {{{shield|Normal}}}
|shield={{{shield|Normal}}}
|poison = {{{poison|--}}}
|poison={{{poison|--}}}
|sleep = {{{sleep|--}}}
|sleep={{{sleep|--}}}
|silence = {{{silence|--}}}
|silence={{{silence|--}}}
|stun = {{{stun|--}}}
|stun={{{stun|--}}}
|death = {{{death|--}}}
|death={{{death|--}}}
|atk_type = {{{atk_type|Physical}}}
|atk_type={{{atk_type|Physical}}}
|atk_ele = {{{atk_ele|None}}}
|atk_ele={{{atk_ele|None}}}
|atk_range = {{{atk_range|M}}}
|atk_range={{{atk_range|M}}}
|atk_target = {{{atk_target|One}}}
|atk_target={{{atk_target|One}}}
|atk_eff = {{{atk_eff}}}
|atk_eff={{{atk_eff|}}}
|atk2_type = {{{atk2_type|}}}
|atk2_type={{{atk2_type|}}}
|atk2_ele = {{{atk2_ele|None}}}
|atk2_ele={{{atk2_ele|None}}}
|atk2_range = {{{atk2_range}}}
|atk2_range={{{atk2_range|L}}}
|atk2_target = {{{atk2_target}}}
|atk2_target={{{atk2_target|One}}}
|atk2_eff = {{{atk2_eff|}}}
|atk2_eff={{{atk2_eff|}}}
|atk3_type = {{{atk3_type|}}}
|atk3_type={{{atk3_type|}}}
|atk3_ele = {{{atk3_ele|None}}}
|atk3_ele={{{atk3_ele|None}}}
|atk3_range = {{{atk3_range}}}
|atk3_range={{{atk3_range|L}}}
|atk3_target = {{{atk3_target}}}
|atk3_target={{{atk3_target|All}}}
|atk3_eff = {{{atk3_eff}}}
|atk3_eff={{{atk3_eff|}}}
|atk4_type = {{{atk4_type|}}}
|atk4_type={{{atk4_type|}}}
|atk4_ele = {{{atk4_ele|None}}}
|atk4_ele={{{atk4_ele|None}}}
|atk4_range = {{{atk4_range}}}
|atk4_range={{{atk4_range|L}}}
|atk4_target = {{{atk4_target}}}
|atk4_target={{{atk4_target|All}}}
|atk4_eff = {{{atk4_eff}}}
|atk4_eff={{{atk4_eff|}}}
|area = {{{area}}}
|area={{{area}}}
|items = {{{items|''This enemy does not drop any items.''}}}
|items={{{items|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
}}
}}
<noinclude>[[Category: Infobox templates]]</noinclude>
<noinclude>[[Category: Infobox templates]]</noinclude>

Latest revision as of 16:13, 9 December 2024

Stats
LV
{{{lv}}}
HP
{{{hp}}}
STR
{{{str}}}
MAG
{{{mag}}}
CON
{{{con}}}
MDEF
{{{mdef}}}
DEX
{{{dex}}}
SPD
{{{spd}}}
LCK
{{{lck}}}
Elemental Resistances
Fire
Normal
Water
Normal
Earth
Normal
Lightning
Normal
Wind
Normal
Holy
Normal
Darkness
Normal
Shield
Normal
Status Resistances
Poison
--
Sleep
--
Silence
--
Stun
--
Death
--
Attacks
Type Element Range Target
1 Physical None M One
Location and Loot
Area {{{area}}}
Potch {{{potch}}} (Can't bribe)
Items This enemy does not drop any items.