Template:Enemy II: Difference between revisions

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{| class="charboxouter" align=right
{| class="containbox infobox"
|
|- style="width: 100%"
{{Infobox title
{{Infobox title
|name = {{{name}}}
|name={{{name}}}
|japanese_name = {{{japanese_name}}}
|jpname={{{jpname}}}
|romaji_name = {{{romaji_name}}}
|roname={{{roname}}}
}}
}}
{{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy/Content
|- align="center"
| colspan="2" | {{#if:{{{tab1|}}}|{{#tag:tabber|{{{tab1|}}}={{Enemy/Content
|name = {{{name}}}
|name = {{{name}}}
|tmname = {{{tmname}}}
|tmname = {{{tmname}}}
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{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content
{{#if:{{{tab2|}}}|{{{tab2|}}}={{Enemy/Content
|name = {{{name}}}
|tmname = {{{tmname2}}}
|tmname = {{{tmname2}}}
|area = {{{area2}}}
|area = {{{area2}}}
|type = {{{type2}}}
|type = {{{type2}}}
}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content
{{#if:{{{tab3|}}}|{{{tab3|}}}={{Enemy/Content
|name = {{{name}}}
|tmname = {{{tmname3}}}
|tmname = {{{tmname3}}}
|area = {{{area3}}}
|area = {{{area3}}}
|type = {{{type3}}}
|type = {{{type3}}}
}}
}}
}}
{{!}}-{{!}}
{{#if:{{{tab4|}}}|{{{tab4|}}}={{Enemy/Content
|name = {{{name}}}
|tmname = {{{tmname4}}}
|area = {{{area4}}}
|type = {{{type4}}}
}}
}}
}}
}}
}}
}}
{{!}}-
|
|
{{Enemy/Content
{{Enemy/Content
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|area = {{{area}}}
|area = {{{area}}}
|type = {{{type|Normal}}}
|type = {{{type|Normal}}}
|size={{{size}}}
}}
}}
}}
}}
|-
|}<includeonly>[[Category:Enemies in Suikoden II]] {{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies in Suikoden II]]}}{{#ifeq: {{{type2}}}|Normal|[[Category:Normal enemies in Suikoden II]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}</includeonly>
|}<includeonly>[[Category:Enemies in Suikoden II]] {{#ifeq: {{{type}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Event|[[Category:Event enemies in Suikoden II]]}}{{#ifeq: {{{type}}}|Normal|[[Category:Normal enemies in Suikoden II]]}}{{#ifeq: {{{type2}}}|Normal|[[Category:Normal enemies in Suikoden II]]}}{{#ifeq: {{{type2}}}|Boss|[[Category:Boss enemies in Suikoden II]]}}</includeonly>
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
<noinclude>This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.{{clear}}
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{{Enemy II
{{Enemy II
|name = The enemies English name or closest localization.
|name = The enemies English name or closest localization.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|potch = The amount of potch this enemy awards upon defeat.

Latest revision as of 12:00, 10 March 2024

{{{name}}}
{{{jpname}}}, {{{roname}}}
[[File:{{{name}}}.png|{{{size}}}]]
Details
Area {{{area}}}
Type Normal enemy

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy II
|name = The enemies English name or closest localization.
|jpname= The enemies name in Japanese. This is usually written in Katakana.
|roname = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}