Template:Enemy II: Difference between revisions

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|attack4 = {{{attack34|--}}}
|attack4 = {{{attack34|--}}}
|area = {{{area3}}}
|area = {{{area3}}}
|items = {{{item3|''This enemy does not drop any items.''}}}
|items = {{{items3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
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|attack4 = {{{attack44|--}}}
|attack4 = {{{attack44|--}}}
|area = {{{area4}}}
|area = {{{area4}}}
|items = {{{item4|''This enemy does not drop any items.''}}}
|items = {{{items4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
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|attack4 = {{{attackB14|--}}}
|attack4 = {{{attackB14|--}}}
|area = {{{areaB1}}}
|area = {{{areaB1}}}
|items = {{{itemB1|''This enemy does not drop any items.''}}}
|items = {{{itemsB1|''This enemy does not drop any items.''}}}
}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
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|attack4 = {{{attackB24|--}}}
|attack4 = {{{attackB24|--}}}
|area = {{{areaB2}}}
|area = {{{areaB2}}}
|items = {{{itemB2|''This enemy does not drop any items.''}}}
|items = {{{itemsB2|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
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|attack4 = {{{attackB34|--}}}
|attack4 = {{{attackB34|--}}}
|area = {{{areaB3}}}
|area = {{{areaB3}}}
|items = {{{itemB3|''This enemy does not drop any items.''}}}
|items = {{{itemsB3|''This enemy does not drop any items.''}}}
}}
}}
}}
}}
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|attack4 = {{{attackB44|--}}}
|attack4 = {{{attackB44|--}}}
|area = {{{areaB4}}}
|area = {{{areaB4}}}
|items = {{{itemB4|''This enemy does not drop any items.''}}}
|items = {{{itemsB4|''This enemy does not drop any items.''}}}
}}
}}
}}
}}

Revision as of 00:49, 31 January 2014

Template:Enemy/Title Template:Enemy II/Content

This template is used to add an enemy infobox to a page. To add this template to an article copy and paste the code below and then fill in the information for each section.

{{Enemy II
|name = The enemies English name or closest localisation.
|japanese_name= The enemies name in Japanese. This is usually written in Katakana.
|romaji_name = The enemies Japanese name once converted to Romaji
|level = The Level of the enemy.
|potch = The amount of potch this enemy awards upon defeat.
|bribe = Whether the enemy is bribable or not (yes or no),
|hp = The HP of the enemy.
|power = The PWR of the enemy.
|skill = The SKL of the enemy.
|defense = The DEF of the enemy.
|speed = The SPD of the enemy.
|magic = The MGC of the enemy.
|magic_defense = The MDF of the enemy (if applicable).
|luck = The LUCK of the enemy.
|elemental_strength = Elemental magic that the enemy is strong against, if any.
|elemental_weakness = Elemental magic that the enemy is weak against, if any.
|area = The location in which this enemy can be encountered and battled in.
|items = Items that this enemy can drop.
}}