Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 13:00, 29 March 2025 by Admin (talk | contribs) (Created page with "{{clear}} {{S1 character data/recruit |name= {{{name|Hero}}} |recruit= {{{recruit|}}} |levelInt= {{{levelInt|}}} |castleLevel= {{{castleLevel|}}} |weaponLevel= {{{weaponLevel|}}} |type= {{{type|}}} }} {{#if:{{{levelInt|}}}|{{S1 character data/battle |name= {{{name|Hero}}} |type= {{{type|}}} |levelInt= {{{levelInt}}} |weaponLevel= {{{weaponLevel}}} |weaponType= {{{weaponType}}} |range= {{{range|MISSING INFO}}} |protects= {{{protects|''Protects no one''}}} |protectors= {{{...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Recruitment

Recruitment Data
How to recruit
Castle LV Type
MISSING INFO


This template is used to draw on full gameplay information for Suikoden I characters. To utilize this template, copy the code below and enter the correct details for the character in question.

{{S2 character data
|name= The character's in-game name (Jowy not Jowy Atreides, Freed Y not Freed or Freed Yamamoto, etc.)
|recruit= The recruitment information for this character
|castleLevel= The level the player's headquarters must be before they can recruit this character (A, 1, 2, 3, or 4)
|type= The character's in-game type classification (Male, Female, Mystery, Kobold)
|levelInt= The character's starting level
|weaponLevel= The character's starting weapon level
|weaponType= The character's weapon type (used to calculate weapon stats and range)
|protects= List of characters this character will protect in battle if any
|protectors= List of characters who will protect this character in battle if any
|helmetClass= This character's helmet class (Cap or Helmet)
|armorClass= This character's armor class (Heavy armor, Light armor, Kenpo gi, or Robe)
|shield= Whether this character can equip a shield (yes or no)
|helmetInt= This character's initial helmet slot equipment
|armorInt= This character's initial armor slot equipment
|shieldInt= This character's initial shield slot equipment
|other1Int= This character's initial first other slot equipment
|other2Int= This character's initial second other slot equipment
|other3Int= This character's initial third other slot equipment
|runeInt= Initially attached rune on this character
|runeWeapon= Initially attached rune on this character's weapon
|hp= This character's HP grade (A++, A+, A, B, C, D, E, F, G, H, I, or J)
|str= This character's STR grade (A, B, C+, C, D, E, F, G, H, I, or J)
|dex= This character's DEX grade (A, B, C+, C, D, E, F, G, H, I, or J)
|prot= This character's PROT grade (A, B, C+, C, D, E, F, G, H, I, or J)
|mag= This character's MAG grade (A, B, C+, C, D, E, F, G, H, I, or J)
|spd= This character's SPD grade (A, B, C+, C, D, E, F, G, H, I, or J)
|lck= This character's LCK grade (A, B, C+, C, D, E, F, G, H, I, or J)
|unitName= This character's war unit name
|unitType= This character's war unit type
|warDefeat= What happens when this character's unit is defeated (D, W, L, H, or I)
|atkLead= This character's war unit ATK (for unit captains only)
|atkLt= This character's war unit ATK (for unit subordinates only)
|soldiers= Number of soldiers added to the total on recruitment
|weaponName1= Name of this character's first tier weapon
|weaponName2= Name of this character's second tier weapon
|weaponName3= Name of this character's third tier weapon
}}