Graham Cray

Graham Cray (グレアム・クレイ, Gureamu Kurei) is the primary antagonist of Suikoden IV. Cray is a former strategist of the Scarlet Moon Empire now working to further the Kooluk Empire's Southern Expansion Policy for his own ends.

Biography
"The islands, your lives, you exist only to fulfil our destiny."

- Graham Cray

Graham Cray served in the Scarlet Moon Empire where he served as an aide to Elenor Silverberg. At some point, he would inherit the Rune of Punishment and desperate to rid himself of the rune’s cursed influence, he would end up severing his left arm, which he would later replace with a prosthetic. The Rune of Punishment would then pick Cray’s young son as its next host.

Cray attempted to keep his son’s affliction under control but during the Man-Hunting Incident, Cray’s border village was attacked and his son perished using the large power of the rune to decimate the attackers. Cray would be held responsible for the incident and exiled from the Scarlet Moon Empire.

With the loss of his son, Graham would become obsessed with reclaiming the Rune of Punishment in order to connect with his son again through the rune’s curse. He would establish the sinister Cray Trading Company becoming known as the feared “Merchant of Death”.

In order to track down the Rune of Punishment, he began to work with the Kooluk Army, lending support to their Southern Expansion Policy and instigating the Island Liberation War.

But for all his efforts, the Empire could not defeat the combined forces of the Island Nations, guided by his old mentor, Elenor Silverberg, and he was himself defeated at the final battle at El-Eal Fortress, leaving his dearest wish unfulfilled. He was presumed to have died in the collapse of the fortress.

Gameplay
Graham Cray is fought as the penultimate boss of Suikoden IV. He is fought by the player's secondary infiltration team at El-Eal Fortress, meaning the hero and the party chosen to accompany him is not available for this battle.

Cray fights mainly as a physical bruiser, and holds a slightly susceptibility to magic attacks.