Template:Location enemies

{| class="containbox statbox" ! colspan="6" class="headerbox" | Enemy Units ! class="labelbox" style="width: 15%" | ! class="labelbox" style="width: 15%" | Name ! class="labelbox" style="width: 10%" | LV ! class="labelbox" style="width: 10%" | HP ! class="labelbox" style="width: 10%" | Potch ! class="labelbox" style="width: 40%" | Drop
 * - align="center"

Usage
For enemy data on chapter pages. For animations, only the class and platform are needed. The rest has been taken care of in the coding. In the inventory fields, input Item Name.

The Reinforcement section is optional, and an "r" should be placed after the field but before the number (see below). Also, when entering reinforcements, make sure "l" is placed after the fields, rather than a number. This ensures that the template is rounded.

The first enemy should be the one seen, when scrolling, directly after the boss. There should be no input needed in the |#b= field, as there's only one of each boss. If a chapter has more than one boss, make the last one on the enemies' list |nameb= and the other the entry before it.
 * currency= The currency used in the games. This field should only be used if the game being referenced is the original Suikoden, then use "Bits".
 * name1= The name of the enemy.
 * pagename1= The title of the enemy's Gensopedia page if it differs from the name.
 * lv1= The enemy's level in this location.
 * hp1= The enemy's HP in this location.
 * potch1= The enemy's potch (or bits) drop in this location.
 * inventory1= The enemy's item drops in this location (copy/paste from their enemy page).


 * nameb= The name of the LAST enemy on the list.
 * pagenameb= The title of the page corresponding to the LAST enemy on the list.
 * lvb= The level of the LAST enemy on the list.
 * hpb= The HP of the LAST enemy on the list.
 * potchb= The potch (or bits) dropped by the LAST enemy on the list.
 * inventoryb= The items dropped by the LAST enemy on the list.